Hmmm... yes and no.
I see people talking about different scenarios, and apparently not realizing it.
Lets assume my character can take 10 and always gets a 30.
NOTE: all these example numbers I am MAKING UP; so please don't correct them.
So I make Plate armor DC 18 cost 10,000sp takes 18.5 weeks
If I decide to use 'advanced techniques' it makes it harder
So I make Plate armor DC 28 cost 10,000sp takes 12 weeks
That makes sense.
Now, if I decide to make something that is harder, and cheaper (like a +4 Mighty bow) that will take much less time (yes a different craft check, work with me here) That makes sense. It may not be a long process *IF* you have the talent. It is simple/fast to do certain high level math problems *IF* you have the knowledge.
Now, what if you make something that is harder and more expensive. Well the COST is the key term here. It is assumed that the system was (partially) designed so that the cost would represent the length of time it takes to make. At the base difficulty. Now, some things will not fit this, and may need tweaking. (IMO, chainmail)
So, while it is counter-intuitive that harder things are faster, in reality harder things are more expensive, and thus still take longer; or they *may* be cheaper/faster, but only if you are qualified to do them.
.
I see people talking about different scenarios, and apparently not realizing it.
Lets assume my character can take 10 and always gets a 30.
NOTE: all these example numbers I am MAKING UP; so please don't correct them.
So I make Plate armor DC 18 cost 10,000sp takes 18.5 weeks
If I decide to use 'advanced techniques' it makes it harder
So I make Plate armor DC 28 cost 10,000sp takes 12 weeks
That makes sense.
Now, if I decide to make something that is harder, and cheaper (like a +4 Mighty bow) that will take much less time (yes a different craft check, work with me here) That makes sense. It may not be a long process *IF* you have the talent. It is simple/fast to do certain high level math problems *IF* you have the knowledge.
Now, what if you make something that is harder and more expensive. Well the COST is the key term here. It is assumed that the system was (partially) designed so that the cost would represent the length of time it takes to make. At the base difficulty. Now, some things will not fit this, and may need tweaking. (IMO, chainmail)
So, while it is counter-intuitive that harder things are faster, in reality harder things are more expensive, and thus still take longer; or they *may* be cheaper/faster, but only if you are qualified to do them.
.