zen_cat
Explorer
Hi all,
I'm looking for advice from the community regarding non-magical weapon properties, specificially Vicious (Page 313 of the Adventurer's Guide). This expands a weapon's critical range by 1, and one of my players recently asked if they could either craft a Vicious weapon themselves, or purchase one from a skilled craftsperson. This shouldn't be confused with the magical Vicious property in Trials and Treasures, which adds bonus damage dice. As far as I can see, the only weapon in the system with the Vicious property is the Elven Thinblade (p. 314, AG), and interestingly not the Katana, which at least thematically fits with that property. Different weapon properties (eg Range, Parrying Immunity, etc) don't all make sense as properties that could be added, but I feel like Vicious could be added as an option under Customizing Armaments (p. 321, AG).
How would you add this as a homebrew rule? My current thought is to add it as an Armament Customisation, limit it to masterwork weapons, and add that it doesn't stack with magical increases to critical hit range. Would you rule it differently? Am I missing a crafting rule somewhere?
I'm looking for advice from the community regarding non-magical weapon properties, specificially Vicious (Page 313 of the Adventurer's Guide). This expands a weapon's critical range by 1, and one of my players recently asked if they could either craft a Vicious weapon themselves, or purchase one from a skilled craftsperson. This shouldn't be confused with the magical Vicious property in Trials and Treasures, which adds bonus damage dice. As far as I can see, the only weapon in the system with the Vicious property is the Elven Thinblade (p. 314, AG), and interestingly not the Katana, which at least thematically fits with that property. Different weapon properties (eg Range, Parrying Immunity, etc) don't all make sense as properties that could be added, but I feel like Vicious could be added as an option under Customizing Armaments (p. 321, AG).
How would you add this as a homebrew rule? My current thought is to add it as an Armament Customisation, limit it to masterwork weapons, and add that it doesn't stack with magical increases to critical hit range. Would you rule it differently? Am I missing a crafting rule somewhere?