DonTadow
First Post
I've pretty much thought that most crafting systems in any dnd iteration has been a failure.
The time it takes is too cumbersome and the formulas are always a bit too much to get through.
I craft in an MMO cause its fairly easy in most. I think FFIV had the right idea in making it a mini game. Still not too complex. I dont need to know a complex formula and wait a few weeks to do anything.
Again, I never want my tabletop to be an MMO, but, if you are going to include crafting in an RPG, it should both be easier on the user and still contain a great deal of the complexity.
So I'd be interested on ideas to fix this.
The time it takes is too cumbersome and the formulas are always a bit too much to get through.
I craft in an MMO cause its fairly easy in most. I think FFIV had the right idea in making it a mini game. Still not too complex. I dont need to know a complex formula and wait a few weeks to do anything.
Again, I never want my tabletop to be an MMO, but, if you are going to include crafting in an RPG, it should both be easier on the user and still contain a great deal of the complexity.
So I'd be interested on ideas to fix this.