Thomas Shey
Legend
I've always liked the idea that "damage" to your hit points is no more than scratches, grazes, smallish cuts, bruises, and burns, shock, and the like until you hit zero. At that point, once someone checks on you it is determined how badly you're actually injured.
Of course, that doesn't solve the "gun to your head" problem, but I'm working on that.
Honestly, its not vastly different from how systems with metacurrancy that's primarily used to soak damage work.