Thomas Shey
Legend
If you are mitigating the effect of "realism" by a meta currency, then it is no longer realistic, is it?
Its as realistic as is possible for many settings. Its not like realism can't be selective. You don't see the kind of questions about what's actually going on when you have a basically realistic combat system that selectively puts its thumb on the scale, because you see what the result would be without that authorial intrusion. You can see the times when the character would have just got by via skill and armor and what all, and the times "they got lucky". That has pretty big look-and-feel effects, and can matter enormously with how things play out with NPCs or what happens when the player runs out of metacurrency.
(It also eliminates a lot of subsystem weirdness. You don't have to wonder what's going on with healing magic and high tech equivalents because they're only engaging with actual injury, not the conflated luck/defense/injury mix that a lot of traditional hit point models that have them going up with level do.)
(And there are ways to admix them in various ways--but most only address some of the issues. The question is if someone cares about those issues and to what degree).
I am not convinced that Savage World is that realistic, it is or can be more gritty.
I did say "in broad strokes".