• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Craving battles

That said, when we have social encounters that last OVER AN HOUR it's all I can do not to bust a chair over some NPC for no reason other than to roll dice and crack heads. we've all got an inner hack-n-slasher that needs to come out and play once in a while. :devil:

Hahaha!

We've got a shat-load of minis so if we ever want straight up violence it's usually gonna be minis scenarios*. We have a minimum of one combat per game and if it is only one it's usually pretty major.

I enjoy the violence but after all these years (22) I like it to be in context. That being said two campaigns ago we did a gladiator/slave rebellion game and the first 4!!! sessions totaled 23(?) combats and a tiny bit of politicking. Then we all died after the city errupted into flames. Except the wizard, she flew away.

*Minis campaign, like from the Miniature's Handbook.
 
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The game I run is all combat. yay! ..and Iron Heroes.

The game I play in is 1 combat per night, usually some special monster that is impossible to kill, and most of my character's abilities are like fly bites. :erm:
And the DM goes through everything, in detail, pretty much, micromanaging every gold piece that goes through our fingers. At 8th-9th level.
My g/f, who is in the game too, agrees that there needs to be more killing.
That last time I had any fun was like 3 sessions ago when some bystanders went running for help against the party's ambush, and I chased them all down. :devil: Though one somehow outran me in a narrow winding corridor, while I was hasted. I'd quit the game, but several of my friends are there, some of whom I've been playing since my introduction to 3rd edition.
 

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