Craziest builds?


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I'm guilty of the most insane build I've seen actually played. This was in an Aztec-themed game. We played modern people who had died, and as a result of some kind of magical attack on the Real World, we went to the Aztec underworld. Each of us merged with the spirit of an Aztec from the past. I merged with a cultist of an evil god, and embraced that as my new religion.

By the end of the game, I believe I was... let me think. Ranger2/Rogue3/Fighter1/Ixiptla2 (sort of a cleric-y version of the sorcerer, before the Favored Soul existed)/Jaguar Cultist of TezcatlipocaX.

This was only the second or third 3e game we played, and it was the first time anyone in our group had seriously abused the multiclassing rules. It all made sense at the time, but looking back... wow. The original concept was a ranger/rogue with a jaguar-esque prestige class. The fighter level I think I took because I kept getting my rear kicked in melee, and the Ixiptla level was for, as I recall, the domain abilities.

If I was going to build that character again now, I'd go with the Wilderness Rogue variant from UA almost exclusively, and then into the prestige class. I might have a couple of levels of the Ixiptla class, because I remember enjoying the ability to drop a Darkness spell and wade into melee. I had something that let me see through darkness (one of the domains from BOVD, maybe?) and I remember getting sneak damage all the time with that trick.
 


SteelDraco said:
I'm guilty of the most insane build I've seen actually played. This was in an Aztec-themed game. We played modern people who had died, and as a result of some kind of magical attack on the Real World, we went to the Aztec underworld. Each of us merged with the spirit of an Aztec from the past. I merged with a cultist of an evil god, and embraced that as my new religion.

By the end of the game, I believe I was... let me think. Ranger2/Rogue3/Fighter1/Ixiptla2 (sort of a cleric-y version of the sorcerer, before the Favored Soul existed)/Jaguar Cultist of TezcatlipocaX.

This was only the second or third 3e game we played, and it was the first time anyone in our group had seriously abused the multiclassing rules. It all made sense at the time, but looking back... wow. The original concept was a ranger/rogue with a jaguar-esque prestige class. The fighter level I think I took because I kept getting my rear kicked in melee, and the Ixiptla level was for, as I recall, the domain abilities.

If I was going to build that character again now, I'd go with the Wilderness Rogue variant from UA almost exclusively, and then into the prestige class. I might have a couple of levels of the Ixiptla class, because I remember enjoying the ability to drop a Darkness spell and wade into melee. I had something that let me see through darkness (one of the domains from BOVD, maybe?) and I remember getting sneak damage all the time with that trick.

I didn't think he was broken... just frickin' nasty. Any character doing the two-weapon sneak attack trick is.
 

Weirdest thing I've ever seen played was my friend's Drunken Swordsman.

Monk1/SwashbucklerX/Drunken Master . . .

It was an interesting idea, but not exactly very effective at monster hunting.
 

My strangest was in Mage: the Sorcerer's Crusade - a Hermetic Mage with 1 pip of Intelligence, 4 pips in Manipulation, and 5 pips in Subterfuge... specializing in looking intelligent and wise. :) To back it up he had a massive library, a good research skill, was Well Travelled, and had a single pip in every sphere... (Just one pip, he could detect magic like anything, but actually do something with it?... :p)

Fun character to play.

The Auld Grump
 



For pure insanity, I was always partial to the Anti-Pun-Pun (don't remember whether that was his precise name or not, but he was designed specifically to defeat you-know-who). It's an elf which, by abusing a certain combination of feats and spells, starts an infinite resonating damage combo between himself and some unfortunate henchmen.

The key point is that the infinite damage happens while under the effect of a Masochism spell, which lets the character apply the damage taken as a bonus towards skill checks, and thus the character attains Infinite Knowledge and literally knows Everything There Is To Know. Including, presumably, the existence of Pun-Pun before he's able to set his own build combo off and achieve infinite power, and more importantly his location and how to defeat him.

Absolutely nuts- really, just setting up the inifnite damage loop on its own is crazy- but to design your character concept around using it on yourself and exploiting it? :lol:
 


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