Crazy Gaming ideas

Now we got the juice flowing! Excellent ideas. they're fun to read, and are inspiring.

In high school, I played D&D and Battletech. One of the D&D players saw the Atlas (a 100 ton robot, biggest thing in BT) and said he could take it.

So, I whipped up an adventure which was little more than an excuse to port his PC to the battlefield to confront a battlemech.

I ruled that the dimensional shift included a change in scale, the PC was the size of the 'mech in this universe.

I made up a THAC0 and AC that seemed fair for the fight (looked at what the PC needed to hit, be hit), and had both sides resolve damage via their respective rulesets.

So the player would hit, and roll damage locations, and apply his damage to the 'mech, and the mech would do static amounts of damage in HP to the PC.

It was a quick game, but it was fun. If I recall, the PC won.
 

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Here's another thing I once did. Not as wierd, but it was labor intensive:

For my 1700s-ish naval campaign, I grabbed a copy of the United States Uniform Code of Military Justice (UCMJ) and modified the entire thing to apply to medieval government. I basically replaced President and Congress with King and Council. I also had to chop some sections that were a bit too modern.

That basically meant skimming the thing while I search/Replaced, to spot anything that wouldn't fit. it was only like 200 pages.

Just to provide a book of laws, that the players wouldn't actually read.

though it was posted on my campaign site, so the players could see that there were "laws".

For that same campaign, I also wrote a wizards journal/spellbook and bound it as an actual book for a game prop/clue. That was a fair amount of work. It had the whole creepy thing with fake dried blood on pages. the player who possessed it had fun decoding it.
 

One of the Jack's (jack7, jack99, whatever) suggested something along this line, which got me thinking:

If you have a player who thinks his PC can haul anything and everything, here's a way to school him on what's practical:

tell him to bring a physical item that approximates each item in his inventory.

When he gets there and piles it all on the floor, then ask him: Put it on, like your character has it.

If the first step doesn't make him revise his load-out before he gets there, the second step will make it laughingly obvious.
 

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