Crazy Loop of Weirdality.

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First Post
Ok where to begin.

We started a normal gaming group. Group of adventurers go do adventures. I decided to introduce an "epic" plot into the campaign. At one point the characters discovered that key info resided in too locations. To spice things up a bit, we decided that we'd split the party into two groups. One would goto one location, the other would goto the other location.

Well, in order not to split the group in real life, everyone made a secondary character to use, and every other session we switch back and forth between the two groups.

Well... It happened to work out that the more evil characters went with one group, while the "good" guys went the other way.

Months and months later in real time, the characters are pretty high level. One of the Evil side characters just took over his family "house" and is looking to expand his power. He also seeks to aquire the artifacts the good side needs to "save the world" in order for the evil side to "control" the world.

So kind of inadvertantly we've set up a campaign where the players each week work against eachother. The Evil side is becoming the BBEG and enlisting henchmen and cronies to go fight the good side and aquire the artifacts for themselves..

In a sense my players have become their own enemies.

yee gads. :-p
 

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Brilliant! But you will probably need to take over one faction at a certain point or the game will devolve into an exercise in game mechanics, like trying to play chess against oneself.

Which side do the players enjoy the most?
 


Sounds fun. :)

In order to prevent the devolution Thorntangle's warning about, maybe you could give both sides a common enemy. Another faction interested in the artifact, perhaps.
 

Thorntangle said:
Brilliant! But you will probably need to take over one faction at a certain point or the game will devolve into an exercise in game mechanics, like trying to play chess against oneself.

Which side do the players enjoy the most?

haha thanks.


Hard to say really... I think they've grown attached to both sides.

But I think it will be like playing chess against yourself but with a second guy who controls the board and wether or not the pieces want to actualy do what you tell them. :-p

Meaning, the evil side will concentrate on adventures to aquire henchmen and power to throw at the good side, which is attempting to defeat said monsters and power in order to save the world. :-p
 



Chronosome said:
Sounds fun.

In order to prevent the devolution Thorntangle's warning about, maybe you could give both sides a common enemy. Another faction interested in the artifact, perhaps.

Oh there is. Basically the metaplot was happening before the split. They split to originaly accomplish the same goal, but then the evil side decided screw saving the world let's just use the artifact to take over the world ourselves.
 


I'm confused by one thing. When they split up, didn't they plan to get back together? Why didn't that happen a long time ago? (I'm guessing it's just evolved this way. Or it took longer than expected to get the artifact.)
 

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