Scribble
First Post
Ok where to begin.
We started a normal gaming group. Group of adventurers go do adventures. I decided to introduce an "epic" plot into the campaign. At one point the characters discovered that key info resided in too locations. To spice things up a bit, we decided that we'd split the party into two groups. One would goto one location, the other would goto the other location.
Well, in order not to split the group in real life, everyone made a secondary character to use, and every other session we switch back and forth between the two groups.
Well... It happened to work out that the more evil characters went with one group, while the "good" guys went the other way.
Months and months later in real time, the characters are pretty high level. One of the Evil side characters just took over his family "house" and is looking to expand his power. He also seeks to aquire the artifacts the good side needs to "save the world" in order for the evil side to "control" the world.
So kind of inadvertantly we've set up a campaign where the players each week work against eachother. The Evil side is becoming the BBEG and enlisting henchmen and cronies to go fight the good side and aquire the artifacts for themselves..
In a sense my players have become their own enemies.
yee gads.
We started a normal gaming group. Group of adventurers go do adventures. I decided to introduce an "epic" plot into the campaign. At one point the characters discovered that key info resided in too locations. To spice things up a bit, we decided that we'd split the party into two groups. One would goto one location, the other would goto the other location.
Well, in order not to split the group in real life, everyone made a secondary character to use, and every other session we switch back and forth between the two groups.
Well... It happened to work out that the more evil characters went with one group, while the "good" guys went the other way.
Months and months later in real time, the characters are pretty high level. One of the Evil side characters just took over his family "house" and is looking to expand his power. He also seeks to aquire the artifacts the good side needs to "save the world" in order for the evil side to "control" the world.
So kind of inadvertantly we've set up a campaign where the players each week work against eachother. The Evil side is becoming the BBEG and enlisting henchmen and cronies to go fight the good side and aquire the artifacts for themselves..
In a sense my players have become their own enemies.
yee gads.
