ImperialParadox
First Post
Myself, some of my players, and some other people in various threads have expressed a certain amount of 'conceptual error' with the martial classes and the way some of their powers seem to be 'unrealisticaly restricted.'
By this I mean the questions that pop up like 'why can my fighter only try to trip someone once a fight,' or 'if my rogue can shift and stab a guy like that why doesn't he do it every round'? In other words the (debatable) limitations of encounter and daily powers with regards to a sense of gaming versimillitude.
So with this in regards, I've been kicking around various house rules for 'martial' classes. These are just thought, and may or may not require changes to the other class types for overall balance.
1) The first idea I had, and to me one of the more fun ones, is to introduce a sort of combo system to martial characters. It works like this:
a) At the start of a fight, the character has access to his at-will powers.
b) If the character successfully hits with an at-will power, on his next attack he can choose to either use an at-will power or an encounter power.
c) If the character than successfully hits with an encounter power, on the following attack he may choose to perform an at-will, encounter, or daily power.
d) If the character attempts a daily power, of if the character misses with any attack, his 'martial tempo' resets back to only at-will powers.
This seemed like a fairly neat idea, basically the martial character would build up his pace in a fight, landing more and more devastating attacks as he successfully combats his opponent.
However, the character would lose his ability to 'alpha-strike' in the first round of combat, and sometimes would not have access to powers when he needs them, as he may not have 'built up' his martial tempo to that level yet.
2) My second idea is more straightforward. You can spend one healing surge to recover an encounter power, or two(maybe three) surges to recover a daily power. This would allow you to renew powers when you need them, but at the cost of potential healing.
3) My third idea has probably been thought of by many people. Just some sort of power recharge mechanic, like you get your powers back on a natural 20, or if you spend a standard action to refocus you get your powers back, etc. etc.
Any thought on any of these options or preferences for which one is better? Thanks for the input.
By this I mean the questions that pop up like 'why can my fighter only try to trip someone once a fight,' or 'if my rogue can shift and stab a guy like that why doesn't he do it every round'? In other words the (debatable) limitations of encounter and daily powers with regards to a sense of gaming versimillitude.
So with this in regards, I've been kicking around various house rules for 'martial' classes. These are just thought, and may or may not require changes to the other class types for overall balance.
1) The first idea I had, and to me one of the more fun ones, is to introduce a sort of combo system to martial characters. It works like this:
a) At the start of a fight, the character has access to his at-will powers.
b) If the character successfully hits with an at-will power, on his next attack he can choose to either use an at-will power or an encounter power.
c) If the character than successfully hits with an encounter power, on the following attack he may choose to perform an at-will, encounter, or daily power.
d) If the character attempts a daily power, of if the character misses with any attack, his 'martial tempo' resets back to only at-will powers.
This seemed like a fairly neat idea, basically the martial character would build up his pace in a fight, landing more and more devastating attacks as he successfully combats his opponent.
However, the character would lose his ability to 'alpha-strike' in the first round of combat, and sometimes would not have access to powers when he needs them, as he may not have 'built up' his martial tempo to that level yet.
2) My second idea is more straightforward. You can spend one healing surge to recover an encounter power, or two(maybe three) surges to recover a daily power. This would allow you to renew powers when you need them, but at the cost of potential healing.
3) My third idea has probably been thought of by many people. Just some sort of power recharge mechanic, like you get your powers back on a natural 20, or if you spend a standard action to refocus you get your powers back, etc. etc.
Any thought on any of these options or preferences for which one is better? Thanks for the input.