Mustrum_Ridcully
Legend
Yeah, Ideally I would like to make changes to the way each power source works, to give them more flavor, and have them equal but different.
I'm not really married to any of the ideas. The combat tempo one seems fun, but it's gimmicky. I think it would only work if the powers were made with that in mind.
There have been many ideas. I like that "combat tempo" idea, too, but I think it's "gimmicky", too.
I am not sure I would want to use healing surges for too much stuff, either. It leads us back to "15 minute adventuring days" to an extreme. Potions get it "right" - you spend a healing surge to get you benefit so you take less damage from attacks.
I think Action Points might be a good way. There are Paragon Pathes that allow you to spend action points to regain encounter powers. Just give these paragon pathes a different power and make this a general ability. In addition, you might allow players to spend an action point + encounter power of equal or higher level (which usually means higher) to regain one daily power.
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I also like the idea to have a guiding "power source" subsystem. (Though I always warn that this makes balancing stuff harder.)
For example:
- Martial characters can re-use one encounter power after they have expended all others. (Only once per encounter.)
- Arcane characters get one daily slot extra. The slot can only be filled with a different daily power then all others (utility or daily attack). (Non-Wizards need the ability to learn one extra daily power or utility. They can retrain this power as usual).
- Divine characters can regain one daily power by praying during a short rest. To do so, they must make a Religion Check DC 10 + level of the power.