Create an "Assassin"

Arkhandus said:
Yep. I'd just go Swordsage with a few levels of Ninja mixed in. Say, start off Swordsage until 5th, then go into Ninja for 5 levels, then finish advancing as a Swordsage. Maybe just 3 levels of Ninja, though.

An NPC in the game I run is a 4/4 Swordsage/Ninja, and is absolutely lethal when he gets the drop on you.

Now, the campaign I run is very light on magic items and very heavy on personal abilities instead, so that may shift things a bit. For example, I use the Heroic Paths from Midnight (http://darknessfalls.leaderdesslok.com/character_heroic-paths.htm) and the 5th level party has a total of 2 magic items in the group. That being said, I've found this particular class combo to be very effective.
 

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I think I'd go with a druid who's got access to smaller animal forms. And Natural Spell obviously. One tactic could be flying above your target and casting enlarged spells.
 

If only the animals of D&D remained a serious threat, imagine the fearsome power of a Druid who Wildshaped into something like a krait or asp...
 

Thurbane said:
Well, when the Mommy assassin and the Daddy assassin love each other VERY much...the stork brings them a little baby assassin.

Then, while they're distracted, the "stork" reveals itself as a druidic assassin with natural spell and flame-strikes them all.
Or the wizard-assassin scrying them sends a conjured hezrou.
Or the ranger-assassin with favored enemy human snipes them with poisoned arrows.
Or the cleric assassin sends a created wraith to kill them.
Or the barbarian assassin goes into a rage, chops his way through all the guards and servants downstairs, then chops his way through Mommy, Daddy, and the Baby.
Etc...

There is, in short, no archetypical "assassin": the PRC is just a nod to 1st edition history.
 

I'd go for a bard, or a bard/rogue. Decent combat skills (not great, but not horrible...) good array of mind-affecting magic, and almost all the good stealth/killing skills built-in. Bard 6+ also has an interesting stealth kill: poison food, then use fascinate+suggestion to convince the target to eat it. It's nasty, because at a party with a lot of food, the target's likely to be eating a lot anyway. So it'll be perfectly reasonable, and thus, the save will be at a penalty to the target. And since they are fascinated, they're already at a -4 to perception checks to notice the poison...

how he works:
1) Get close to target
2) Get work at party with target present
3) Get on stage, do his bard schtick
4) Get off stage and let next act move in
5) Get target into his grave via poisons and the occasional heavy-hitting magic.
6) Get paid for music job
7) Get out before anyone notices
8) Get paid for kill

Basic idea is that he has a reason to:
A) Be near his target when the kill goes down, so no guards will suspect his presence of being a bad thing.
B) He's always killing in places where a whole bunch of people are around, throwing off suspicion.
C) He can use his mind-affecting magics more easily, since he doesn't have to travel far to do it, and they're already listening to him.
D) He travels a lot, so no one will mind when he leaves town, particularly when he leaves town before the body is noticed.
E) He's got another job, so when he comes into a town, he won't look odd hanging around casing the kill spot.
F) He's got his weapons in a lute case.

So yeah, basically, his trick is that he's NOT stealthy, and specializes in kills that don't necessarily look like kills. When he needs to leave, he's able to alter self into his target and then walk out, ensuring no one realizes he actually killed the target until well after he's gone and also providing his own means of escape. Also of note: he's capable of disguising himself via magic and skill, so he can disguise himself as one person when he does the job, alter self into another, and if someone uses True Seeing on him, they STILL can't figure out his identity. Nice thing is that he's got so many backups to his magical bag of tricks that he can function reasonably OK without them.

Basically, Bard 8/RogueX works like so: Preload w/ Glibness (+30 to bluff and can't be magically detected as lying.. good as gold for all but the most dedicated of anti-bluff specialists) and Misdirection to a creature or object w/ no aura of magic. hit target with delay poison, then use fascinate+suggestion to get target to poison themselves and leave area, so that they're hidden. Make your way off-stage, ensure your target's death, leave, then D-Door if need be for additional distance between you and the guards. Good things about this: if you do it right, and your target's not so totally crazy or crazy powerful that they're willing to throw out dispels left and right on the off chance that the people involved are buffed to the hilt at a party, you're unlikely to get noticed and your target just seems to have died from a minor illness... The rogue levels would simply help you in sneaking to targets with a bunch of traps leading to them.

EDIT: I've had this idea for a while. Main things I like with this build is that it's workable easily enough just as a pure bard-only build, it's nasty in a way most characters can't touch, and it's pure core. Diplocheese optional, even. (It'll certainly make it more dangerous though.) Another thing I like about the build is that it plays to the heist, assassination, and spy film/book genres, as he reminds me of assassins/thieves like you see in Lucky Number Slevin, Smokin' Aces, The Italian Job, and the Oceans Eleven movies, so it plays back into the bard archetype really well.
 
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