Oompa
First Post
Welcome, this is about 4th edition, but i just want general advice 
Some background info:
I've been running adventures for my 6 players for almost 6 years now, i've always ran the official modules and magazine adventures..
Now it is time to try and evolve my DMíng skills and create a home made campaign.
But..
My 6 players are all 'Bob the gamers', we play once every two weeks, they don't read any D&D book between sessions (they have a PHB).
Only one of them reads other fantasy books or watches fantasy, science fiction movies.
My players don't like to roleplay much, just hitting up a bar or talking to the king is enough, but no reall investigating, just snooping around or try and capture a monster and question it to death.. (actualy after about 10 minutes of doing roleplay my players want to fight)
My players are no tacticians and often need to be pushed into the direction they need to go.. They dont have background stories, they just don't really seem interested in writing a half A4 of background..
So now for the question:
Does anyone else DM for such a group and have advice about making and running a campaign for them? I just threw lose adventures at them and they seem to like it..
I was thinking about some kind of invasion campaign, orcs and monsters invade their lands.. but for 30 levels?
Advice? Anyone?
Edit: We started 4th edition in june last year..

Some background info:
I've been running adventures for my 6 players for almost 6 years now, i've always ran the official modules and magazine adventures..
Now it is time to try and evolve my DMíng skills and create a home made campaign.
But..
My 6 players are all 'Bob the gamers', we play once every two weeks, they don't read any D&D book between sessions (they have a PHB).
Only one of them reads other fantasy books or watches fantasy, science fiction movies.
My players don't like to roleplay much, just hitting up a bar or talking to the king is enough, but no reall investigating, just snooping around or try and capture a monster and question it to death.. (actualy after about 10 minutes of doing roleplay my players want to fight)
My players are no tacticians and often need to be pushed into the direction they need to go.. They dont have background stories, they just don't really seem interested in writing a half A4 of background..
So now for the question:
Does anyone else DM for such a group and have advice about making and running a campaign for them? I just threw lose adventures at them and they seem to like it..
I was thinking about some kind of invasion campaign, orcs and monsters invade their lands.. but for 30 levels?
Advice? Anyone?
Edit: We started 4th edition in june last year..