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Pathfinder 1E Creating a Cyberpunk Hacker Class (for NeuroSpasta)

3rd LEVEL HACKING TALENTS
ACTIVE DEFENSE
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: 1 round
Firewall Breach: no
Saving Throw: none
Effect: You don't delegate your defensive system to firewalls and blockers. You handle it personally. Gain a +5 power bonus to your Will saves and to one Firewall defense.
Sustain: At the beginning of the next turn after you use active defense, you can use a move action sustain it for up to five minutes.

ANIMATE CORPSE
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature reduced to below 0 hit points the previous round.
Duration: 1 round
Firewall Breach: Yes
Saving Throw: None
Effect: A dead creature drops its firewalls. It has only a moment before everything shuts down. You invade the system and hijack the body. You have access to the creature's full physical abilities and physical attacks. If the creature suffers damage which reduces its hit points to a negative value equal to its Constitution modifier, it can no longer be controlled. Every turn you control the creature, it suffers 1d6 damage. Unlike other hijack talents, this one does not offer the illusion the target is aware of itself. The target shuffles like a zombie and it unable to communicate. You can only control the creature for one round unless you sustain.
Sustain: At the beginning of the next turn after you use animate corpse, you can use a move action sustain animate corpose for up to five minutes or until the creature dies.

AUTOMATION
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: special
Firewall Breach: no
Saving Throw: none
Effect: You run a basic algorithm to continue an attack against an opponent after you have activated the initial attack. You can sustain any hack talent requiring a move, standard action, or swift action. You can continue automation for as many rounds as half your level (round down) but you cannot change the original talent being sustained.

BACKDOOR ALGORITHM
Level: manipulator 3
Casting Time: swift action
Range: special
Target: one creature
Duration: instantaneous
Firewall Breach: yes
Saving Throw: none
Effect: Like a wedge, you keep a target's breached firewall open, regardless of what they do. You automatically re-break a firewall an enemy you are diving into is attempting to reset.

BACKGROUND PROGRAM
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: Activate any program in your memory.

BLACKOUT
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will partial
Effect: The target is blinded. If the target makes its Will save, it is only blinded until the beginning of your next turn.
Server: Use this power against servers to disrupt any cameras on a system. If you hit a server system, all cameras tied to this system become vulnerable to blackout.

BLATANT IGNORANCE
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: Yes
Saving Throw: Will negates
Effect: Select yourself, a creatureor object Colossal or smaller, or any space 30 feet in diameter or small. The creature or object becomes invisible to the target affected by blatant ignorance. Any gear being carried or anything inside the object vanishes too. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature/object has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The invisibility does not end if the invisible subject attacks the target.
Sustain: At the beginning of your next turn, you can use swift action and sustain blatant ignorance for another turn. You can continue this until you stop using blatant ignorance or the illusion breaks. If you sustain the talent for one minute, you only need to sustain every hour.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.

COMPRESSION SOFTWARE
Level: manipulator 3
Casting Time: swift action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: yes
Saving Throw: Will (special)
Effect: You created a compressed information packet with multiple attack programs and password invasion algorithms. As a result, you gain one standard action and two move actions which can only be used for "hack" talents. You must use these actions before the end of this turn.

DECRIPTION EQUATION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature with a firewall you have breached in the past 24 hours.
Duration: instantaneos
Firewall Breach: no
Saving Throw: no
Effect: You know what firewall this computer is using and have a secret work-around. The target's firewall is breached and cannot be reset for 2d4 rounds. You are in a dive.

DOPAMINE SUPRESSION
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You cut all dopamine production in the target's substantia nigra. The target is unable to determaine its actions. It is confused
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.

HOROMONE TWEAK
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature able to find you attractive
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: Just like pubescent teenager, you make the target feel uncomfortable and overtly emotional. All he can think about is how attractive others are. Every wink brings a lust the target tries to resist. The target suffers a -4 penalty to attack you, and all damaged inflict on you by the target is halved. As long as you remain in line of sight to the target, the target is staggered. You gain a +2 bonus to all Diplomacy and Bluff skill checks to the target. These effects last until the end of your next turn.
Sustain: At the beginning of the next turn after you use hormone tweak, you can use a move action sustain it for up to five minutes. You cannot sustain if you inflict damage on the target.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

INCEPTION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: You implant an idea in a target which it believes it made up on its own, as long as it's reasonable. As a result, it never stops attempting to do it. The act can even include a harmful act as long as the act does not lead to obvious death (like jumping off a building or shooting oneself). The moment the target takes damage, it no longer feels like a good idea and the effect ends. It this does not lead to physical harm, it is a lasting concept which may entirely shape the way the target views the world. This can include quitting one's job or taking up a hobby. Even when the idea has been satisfied, the target may never discover the hack, all the while believing the idea to be genuine (it would depend on how extreme the idea is against the target's own ethics or ideaology.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used, but you cannot use it against the orginal target for 24 hours.

ITCH
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: It's annoying. It won't go away. You make the target feel like a hundred spiders are crawling over his body. It is target is considered entangled.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

MAZE ARRAY
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You create a chaotic display of images, like a dream, to confuse your enemy. Whenever the target moves, as an immediate action, you can slide their final location by up to 15 feet (3 squares). The target suffers a -4 penalty to all melee and ranged attack rolls and looses the GIA of all targets in line of sight.
Special: Once per encounter, you can use this power again if you use an action point to activate it.

QUIT HITTING YOURSELF
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target immediately uses a single melee attack with itself as a target (the target's choice of which one). If the target does not have the capacity for a melee attack, then it attempts a basic ranged attack (if it cannot physically do either, this does not work). The enemy is helpless for this attack.

REFRESH SOFTWARE
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneos
Firewall Breach: no
Saving Throw: none
Effect: You pass your next Will or Fort save against a hack attack or talent or you may gain a +10 power bonus to your next Computer Use skill roll when attempting to diagnose or remove harmful programs in your brain or server.

STEM PARALYSIS
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will (special)
Effect: The target is paralyzed. If the target makes the Will save, it is only staggered for the same duration.

SYMPATHY PAINS
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target and you gain a neural connected. Any time you suffer any damage, the target suffers neural damage equal to double that amount + 1d6. This includes self inflicted damage as well. This effect only functions one way.
Sustain: At the beginning of the next turn after you use sympathy pains, you can use a swift action sustain it for up to one minute. If you sustain his hack for five minutes, the effects last until the end of the day.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.

SYSTEM CHECK
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: instananeous
Firewall Breach: no
Saving Throw: none
Effect: You run a diagnostic algorithm to fix any problems that may have occurred. You recover 3d6 + your character level hit points of any neural damage you have sustained.

TOTAL IMERSION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will disbelief (if interacted with)
Effect: You create a complete fabricated experience, hijacking the targets complete senory network in real time. You can elect to simply insert one illusion, like a smell or a sound, or you can insert a visual experience. You can even partially recreate pressure sensation, making the brain believe it is touching something. However, the object does not physically exist so the object cannot interact with real object and the illusion break down if something physical interacts with it. You can insert the sensation of cold or hot within only a few degrees. You can cause virtual objects which are physically interacted with to respond properly, including breaking if damaged. The recreation is also not fixed, abling you to move or alter the experience accordingly. The target only receives a Will save if the experience is obviously faked; even then, after making the same the illusion has to be broken by discovering what is real and what is fake. Generally, if the target attempts to damage itself with a fabrication or is damaged by something concealed by the fabrication, the illusion breaks down. Because of the effort required in inserting sensory input, you must continue to concentrate on the target. If you stop sustaining the hack, the illusion remains but it no longer adapts to the targets actions and can quickly break down depending on the specifics of the illusion.
Fake Terrain: One possible option to total immersion is to make your target believe the ground is rough and muddy. Boots are sinking, making it difficult to move. The target treats all terrain as difficult. The target cannot bull rush or charge. The target must make a Will save at the beginning of its turn against your ProgDC or fall prone. All allies in line of sight gain a +2 bonus to attack the target until the target recovers.
Sustain: At the beginning of the next turn after you use total immersion, you can use a move action to sustain the hack only if you are only required to maintain two senses (from sight, sound, taste, smell, touch). If it requires three senses, you must use a standard action to sustain the hack, and if it requires more than three senses, you must use a full round action to sustain the hack.
 

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Sorry for the delay. I had been writing. :)

4th LEVEL HACKING TALENTS
BACKDOOR KEY
Level: manipulator 4
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: You create a hole in one's firewall and paranoid mode that keeps a conduit into the brain or server, regardless of the state the target is in. A target's broken firewalls remains down, though giving the illusion it is up. You also create an opening that allows you to hack the target, even if they enter paranoid mode. If you stop a dive, you will need to establish the GIA in order to hack the target again, though you still slip through the open firewalls.
Sustain: At the beginning of the next turn after you use backdoor key, you can use a move action sustain it indefinitely.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

BIO-CRASH
Level: manipulator 4
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Fort negates
Effect: You cause a cataclysmic system failure in the target and they drop to the ground. If the target has hit points equal to or less than a quarter of their total hit points, they are reduced to 0. If they have more hit points than a quarter of their total, they take 4d10 + Intelligence modifier + your character level damage and are stunned for 1d4 rounds.

BURIED VIRUS
Level: manipulator 4
Casting Time: swift action
Range: GIA
Target: one creature
Duration: 2 rounds
Firewall Breach: yes
Saving Throw: none
Effect: You use a variety of Trojan horses and modular viruses to prevent your attack from being immediately cleaned out. It lingers long after your enemy's diagnostic system declared the system clean. As long as you remain diving the target, you only need to spend a swift action to activate any hack talents. This lasts until the end of your next turn.

DECOY BLOCKER
Level: manipulator 4
Casting Time: immediate action
Range: personal
Target: yourself
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: If a firewall you're attacking sends out a trap, you respond with an illusionary duplicate of yourself to be offered as a false target. You ignore the trap attack and/or any effects of the trap.

DISPLACED COORDINATION
Level: manipulator 4 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target suffers a -5 penalty to all attack rolls, a -5 penalty to Reflex saves and AC, is slowed, and does not gain any benefits for scoring a critical hit (other than automatically hitting).
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

DREAM PARALYSIS
Level: manipulator 4 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You cause your enemy to fall into a deep slumber, the target is slowed and must make a Fort save. If the target fails that saving throw, it is unconscious until damaged by any type of attack. Every turn dream paralysis is functioning, it must make another saving throw against this effect.
Server: Servers rendered unconscious shut down, turning off all functions and systems.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

DUMMY FIREWALL
Level: manipulator 4
Casting Time: immediate action
Range: personal
Target: yourself
Duration: five minutes
Firewall Breach: no
Saving Throw: none
Effect: If an opponent gains your GIA through a hack power, you scramble your GIA, and the target does not gain it this turn.

FIREWALL BOMBARDMENT ALGORITHM
Level: manipulator 4
Casting Time: swift action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: no
Saving Throw: none
Effect: You assault an enemy's firewall with hundreds of miniature spam and malwares, viruses, and password slammers, hoping to strip away your opponent's defenses in a single attack. Make an attack against the target’s firewall. If you succeed, you gain a +3 hack bonus to target further firewall defenses the opponent may have until the end of your next turn. You may also immediately follow up with an identical attack. Repeat this process until you miss or until all layers of an enemy's firewall had been broken. You also gain a +3 hack bonus to re-break firewalls that have been broken by this talent that your enemy is attempting to reset. This bonus lasts until the firewall successfully resets.
Special: Once a day, if you fail to break the first firewall with this talent, you recover the hack slot this talent used.

INCREASED SENSITIVITY
Level: manipulator 4
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Fort half
Effect: You amplify the target's pain sensors, wracking your enemy in unbelievable agony every time he is even scratched. Until the end of your next turn, every time the target takes damage of any type of attack, they take additional damage equal to your Intelligence modifier + your character level. This additional damage occurs with each successful hit.
Sustain: At the beginning of the next turn after you use increased sensitivity, you can use a move action sustain it for up to five minutes. The target gains the Fort save each round, incurring a cumulative +1 bonus to its saving throw each attempt.
Special: Because this damage occurs with another hit, it does not reveal itself as a hack.

IN ITS TRACKS
Level: manipulator 4 (mind-affecting)
Casting Time: immediate action
Range: GIA
Target: one creature
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: Your mind react's faster than your opponent's arm. If an enemy performs any type of action, including opportunity attacks but not surprise actions (you must be aware of the attack), you may immediately perform any single firewall attack. If you have (or have already) broken through all your enemy's defenses, the target is stunned for one 1d4 rounds.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

LOBOTOMY SURGE
Level: manipulator 4 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: instantaneous
Firewall Breach: yes
Saving Throw: Fort half
Effect: You cause the nanites in the subject's brain to overload their biogenic power plant. The target takes 4d10 + Intelligence modifier damage + your character level

MINOR EGO-HACK
Level: manipulator 4 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: You tap into the target's very subconscious, altering their personality or even emotional state. You rewrite their very being. The target is not dominated. You actually change their personality so the target will want to do what you wish. You have no control over them but are able to rewrite elements of their memory, including fabricating ones, to convince an enemy the correct course of action. The target has full access to their entire profile of abilities. These effects last until the end of your next turn. For this duration, the target is counted as an ally.
Sustain: At the beginning of the next turn after you use minor ego-hack, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day.

PANDORA’S BOMB
Level: manipulator 4
Casting Time: move action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: You activate a program with dozens of different compressed viruses within. One is bound to work. You gain two standard actions which can only be used for "hack" powers. You can replace a standard action with two move actions.

PUPPETMASTER’S WHIM
Level: manipulator 4 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: You have gained complete and absolute control over the target, everything they say or do. The target is under your control. You can command the target to attack allies or itself (if possible). You cannot use immediate actions. This compulsion ends at the end of your next turn.
Sustain: At the beginning of the next turn after you use puppetmaster’s whim, you can use a move action to sustain it for up to five minutes. The target gains the Will save each round.
Special: You cannot employ feats to target multiple opponents with this power. Once a day, if the target makes the Will save, you recover the hack slot this talent used.

RELAY INTENT
Level: manipulator 4
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You implant a transmitter that conveys surface thoughts from the enemy to you, giving you advance notice of his intended action. You and all allies in line of sight gain a +2 hack bonus to hit the target and a +2 hack bonus to AC and saves from attacks from the target. The target can also not flank you or any allies affected. Before the target’s turn, you gain a move action as reaction.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

SENSORY HIJACK
Level: manipulator 4
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: You cut off all auditory and visual input to the target's brain. They obviously panic. The target is blinded and deafened. If the target makes its savem, it is still blind and deaf, but you cannot sustain the effect.
Server: If targeting a server, all sensing equipment (cameras, vibrations, motion, etc) are deactivated.
Sustain: At the beginning of the next turn after you use sensory hack, you can use a move action sustain it for up to five minutes. The target gains the Will save each round, incurring a cumulative +1 bonus to its saving throw each attempt.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

SEVER FUNCTIONS
Level: manipulator 4 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target's Intelligence and Charisma scores each drop to 1. It is unable to use Intelligence- or Charisma-based skills, hacks, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them.
Sustain: At the beginning of the next turn after you use sever functions, you can use a move action sustain it for up to one minute. If you sustain his hack for one minute, the effects last until the end of the day.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.

SHORTCUT
Level: manipulator 4
Casting Time: free action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: You had a reserve program set into place to activate in case certain situations arrive and they have. Perform any inactivated hack talent you are able to use.

TEMPORARY BLOCKER
Level: manipulator 4
Casting Time: swift action
Range: personal
Target: yourself
Duration: five minutes
Firewall Breach: no
Saving Throw: none
Effect: You throw up an additional self-made firewall in an emergency. It has a defense rating equal to your lowest level firewall. This firewall is in addition to any firewalls you have and is not counted towards your limit of firewalls.

TIME FREEZE
Level: manipulator 4 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: You temporarily pause all brain activity dealing with outside stimuli. The target can see and hear but can do nothing else. The target is stunned until the end of your next turn.
Sustain: At the beginning of the next turn after you use time freeze, you can use a move action sustain it for up to five minutes. The target gains the Will save each round.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.
 

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