Dias Ex Machina
Publisher / Game Designer
3rd LEVEL HACKING TALENTS
ACTIVE DEFENSE
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: 1 round
Firewall Breach: no
Saving Throw: none
Effect: You don't delegate your defensive system to firewalls and blockers. You handle it personally. Gain a +5 power bonus to your Will saves and to one Firewall defense.
Sustain: At the beginning of the next turn after you use active defense, you can use a move action sustain it for up to five minutes.
ANIMATE CORPSE
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature reduced to below 0 hit points the previous round.
Duration: 1 round
Firewall Breach: Yes
Saving Throw: None
Effect: A dead creature drops its firewalls. It has only a moment before everything shuts down. You invade the system and hijack the body. You have access to the creature's full physical abilities and physical attacks. If the creature suffers damage which reduces its hit points to a negative value equal to its Constitution modifier, it can no longer be controlled. Every turn you control the creature, it suffers 1d6 damage. Unlike other hijack talents, this one does not offer the illusion the target is aware of itself. The target shuffles like a zombie and it unable to communicate. You can only control the creature for one round unless you sustain.
Sustain: At the beginning of the next turn after you use animate corpse, you can use a move action sustain animate corpose for up to five minutes or until the creature dies.
AUTOMATION
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: special
Firewall Breach: no
Saving Throw: none
Effect: You run a basic algorithm to continue an attack against an opponent after you have activated the initial attack. You can sustain any hack talent requiring a move, standard action, or swift action. You can continue automation for as many rounds as half your level (round down) but you cannot change the original talent being sustained.
BACKDOOR ALGORITHM
Level: manipulator 3
Casting Time: swift action
Range: special
Target: one creature
Duration: instantaneous
Firewall Breach: yes
Saving Throw: none
Effect: Like a wedge, you keep a target's breached firewall open, regardless of what they do. You automatically re-break a firewall an enemy you are diving into is attempting to reset.
BACKGROUND PROGRAM
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: Activate any program in your memory.
BLACKOUT
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will partial
Effect: The target is blinded. If the target makes its Will save, it is only blinded until the beginning of your next turn.
Server: Use this power against servers to disrupt any cameras on a system. If you hit a server system, all cameras tied to this system become vulnerable to blackout.
BLATANT IGNORANCE
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: Yes
Saving Throw: Will negates
Effect: Select yourself, a creatureor object Colossal or smaller, or any space 30 feet in diameter or small. The creature or object becomes invisible to the target affected by blatant ignorance. Any gear being carried or anything inside the object vanishes too. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature/object has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The invisibility does not end if the invisible subject attacks the target.
Sustain: At the beginning of your next turn, you can use swift action and sustain blatant ignorance for another turn. You can continue this until you stop using blatant ignorance or the illusion breaks. If you sustain the talent for one minute, you only need to sustain every hour.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
COMPRESSION SOFTWARE
Level: manipulator 3
Casting Time: swift action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: yes
Saving Throw: Will (special)
Effect: You created a compressed information packet with multiple attack programs and password invasion algorithms. As a result, you gain one standard action and two move actions which can only be used for "hack" talents. You must use these actions before the end of this turn.
DECRIPTION EQUATION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature with a firewall you have breached in the past 24 hours.
Duration: instantaneos
Firewall Breach: no
Saving Throw: no
Effect: You know what firewall this computer is using and have a secret work-around. The target's firewall is breached and cannot be reset for 2d4 rounds. You are in a dive.
DOPAMINE SUPRESSION
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You cut all dopamine production in the target's substantia nigra. The target is unable to determaine its actions. It is confused
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
HOROMONE TWEAK
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature able to find you attractive
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: Just like pubescent teenager, you make the target feel uncomfortable and overtly emotional. All he can think about is how attractive others are. Every wink brings a lust the target tries to resist. The target suffers a -4 penalty to attack you, and all damaged inflict on you by the target is halved. As long as you remain in line of sight to the target, the target is staggered. You gain a +2 bonus to all Diplomacy and Bluff skill checks to the target. These effects last until the end of your next turn.
Sustain: At the beginning of the next turn after you use hormone tweak, you can use a move action sustain it for up to five minutes. You cannot sustain if you inflict damage on the target.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.
INCEPTION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: You implant an idea in a target which it believes it made up on its own, as long as it's reasonable. As a result, it never stops attempting to do it. The act can even include a harmful act as long as the act does not lead to obvious death (like jumping off a building or shooting oneself). The moment the target takes damage, it no longer feels like a good idea and the effect ends. It this does not lead to physical harm, it is a lasting concept which may entirely shape the way the target views the world. This can include quitting one's job or taking up a hobby. Even when the idea has been satisfied, the target may never discover the hack, all the while believing the idea to be genuine (it would depend on how extreme the idea is against the target's own ethics or ideaology.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used, but you cannot use it against the orginal target for 24 hours.
ITCH
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: It's annoying. It won't go away. You make the target feel like a hundred spiders are crawling over his body. It is target is considered entangled.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.
MAZE ARRAY
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You create a chaotic display of images, like a dream, to confuse your enemy. Whenever the target moves, as an immediate action, you can slide their final location by up to 15 feet (3 squares). The target suffers a -4 penalty to all melee and ranged attack rolls and looses the GIA of all targets in line of sight.
Special: Once per encounter, you can use this power again if you use an action point to activate it.
QUIT HITTING YOURSELF
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target immediately uses a single melee attack with itself as a target (the target's choice of which one). If the target does not have the capacity for a melee attack, then it attempts a basic ranged attack (if it cannot physically do either, this does not work). The enemy is helpless for this attack.
REFRESH SOFTWARE
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneos
Firewall Breach: no
Saving Throw: none
Effect: You pass your next Will or Fort save against a hack attack or talent or you may gain a +10 power bonus to your next Computer Use skill roll when attempting to diagnose or remove harmful programs in your brain or server.
STEM PARALYSIS
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will (special)
Effect: The target is paralyzed. If the target makes the Will save, it is only staggered for the same duration.
SYMPATHY PAINS
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target and you gain a neural connected. Any time you suffer any damage, the target suffers neural damage equal to double that amount + 1d6. This includes self inflicted damage as well. This effect only functions one way.
Sustain: At the beginning of the next turn after you use sympathy pains, you can use a swift action sustain it for up to one minute. If you sustain his hack for five minutes, the effects last until the end of the day.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
SYSTEM CHECK
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: instananeous
Firewall Breach: no
Saving Throw: none
Effect: You run a diagnostic algorithm to fix any problems that may have occurred. You recover 3d6 + your character level hit points of any neural damage you have sustained.
TOTAL IMERSION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will disbelief (if interacted with)
Effect: You create a complete fabricated experience, hijacking the targets complete senory network in real time. You can elect to simply insert one illusion, like a smell or a sound, or you can insert a visual experience. You can even partially recreate pressure sensation, making the brain believe it is touching something. However, the object does not physically exist so the object cannot interact with real object and the illusion break down if something physical interacts with it. You can insert the sensation of cold or hot within only a few degrees. You can cause virtual objects which are physically interacted with to respond properly, including breaking if damaged. The recreation is also not fixed, abling you to move or alter the experience accordingly. The target only receives a Will save if the experience is obviously faked; even then, after making the same the illusion has to be broken by discovering what is real and what is fake. Generally, if the target attempts to damage itself with a fabrication or is damaged by something concealed by the fabrication, the illusion breaks down. Because of the effort required in inserting sensory input, you must continue to concentrate on the target. If you stop sustaining the hack, the illusion remains but it no longer adapts to the targets actions and can quickly break down depending on the specifics of the illusion.
Fake Terrain: One possible option to total immersion is to make your target believe the ground is rough and muddy. Boots are sinking, making it difficult to move. The target treats all terrain as difficult. The target cannot bull rush or charge. The target must make a Will save at the beginning of its turn against your ProgDC or fall prone. All allies in line of sight gain a +2 bonus to attack the target until the target recovers.
Sustain: At the beginning of the next turn after you use total immersion, you can use a move action to sustain the hack only if you are only required to maintain two senses (from sight, sound, taste, smell, touch). If it requires three senses, you must use a standard action to sustain the hack, and if it requires more than three senses, you must use a full round action to sustain the hack.
ACTIVE DEFENSE
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: 1 round
Firewall Breach: no
Saving Throw: none
Effect: You don't delegate your defensive system to firewalls and blockers. You handle it personally. Gain a +5 power bonus to your Will saves and to one Firewall defense.
Sustain: At the beginning of the next turn after you use active defense, you can use a move action sustain it for up to five minutes.
ANIMATE CORPSE
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature reduced to below 0 hit points the previous round.
Duration: 1 round
Firewall Breach: Yes
Saving Throw: None
Effect: A dead creature drops its firewalls. It has only a moment before everything shuts down. You invade the system and hijack the body. You have access to the creature's full physical abilities and physical attacks. If the creature suffers damage which reduces its hit points to a negative value equal to its Constitution modifier, it can no longer be controlled. Every turn you control the creature, it suffers 1d6 damage. Unlike other hijack talents, this one does not offer the illusion the target is aware of itself. The target shuffles like a zombie and it unable to communicate. You can only control the creature for one round unless you sustain.
Sustain: At the beginning of the next turn after you use animate corpse, you can use a move action sustain animate corpose for up to five minutes or until the creature dies.
AUTOMATION
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: special
Firewall Breach: no
Saving Throw: none
Effect: You run a basic algorithm to continue an attack against an opponent after you have activated the initial attack. You can sustain any hack talent requiring a move, standard action, or swift action. You can continue automation for as many rounds as half your level (round down) but you cannot change the original talent being sustained.
BACKDOOR ALGORITHM
Level: manipulator 3
Casting Time: swift action
Range: special
Target: one creature
Duration: instantaneous
Firewall Breach: yes
Saving Throw: none
Effect: Like a wedge, you keep a target's breached firewall open, regardless of what they do. You automatically re-break a firewall an enemy you are diving into is attempting to reset.
BACKGROUND PROGRAM
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: no
Saving Throw: none
Effect: Activate any program in your memory.
BLACKOUT
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will partial
Effect: The target is blinded. If the target makes its Will save, it is only blinded until the beginning of your next turn.
Server: Use this power against servers to disrupt any cameras on a system. If you hit a server system, all cameras tied to this system become vulnerable to blackout.
BLATANT IGNORANCE
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: Yes
Saving Throw: Will negates
Effect: Select yourself, a creatureor object Colossal or smaller, or any space 30 feet in diameter or small. The creature or object becomes invisible to the target affected by blatant ignorance. Any gear being carried or anything inside the object vanishes too. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible. Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature/object has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The invisibility does not end if the invisible subject attacks the target.
Sustain: At the beginning of your next turn, you can use swift action and sustain blatant ignorance for another turn. You can continue this until you stop using blatant ignorance or the illusion breaks. If you sustain the talent for one minute, you only need to sustain every hour.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
COMPRESSION SOFTWARE
Level: manipulator 3
Casting Time: swift action
Range: personal
Target: you
Duration: instantaneous
Firewall Breach: yes
Saving Throw: Will (special)
Effect: You created a compressed information packet with multiple attack programs and password invasion algorithms. As a result, you gain one standard action and two move actions which can only be used for "hack" talents. You must use these actions before the end of this turn.
DECRIPTION EQUATION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature with a firewall you have breached in the past 24 hours.
Duration: instantaneos
Firewall Breach: no
Saving Throw: no
Effect: You know what firewall this computer is using and have a secret work-around. The target's firewall is breached and cannot be reset for 2d4 rounds. You are in a dive.
DOPAMINE SUPRESSION
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You cut all dopamine production in the target's substantia nigra. The target is unable to determaine its actions. It is confused
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
HOROMONE TWEAK
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature able to find you attractive
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: Just like pubescent teenager, you make the target feel uncomfortable and overtly emotional. All he can think about is how attractive others are. Every wink brings a lust the target tries to resist. The target suffers a -4 penalty to attack you, and all damaged inflict on you by the target is halved. As long as you remain in line of sight to the target, the target is staggered. You gain a +2 bonus to all Diplomacy and Bluff skill checks to the target. These effects last until the end of your next turn.
Sustain: At the beginning of the next turn after you use hormone tweak, you can use a move action sustain it for up to five minutes. You cannot sustain if you inflict damage on the target.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.
INCEPTION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: You implant an idea in a target which it believes it made up on its own, as long as it's reasonable. As a result, it never stops attempting to do it. The act can even include a harmful act as long as the act does not lead to obvious death (like jumping off a building or shooting oneself). The moment the target takes damage, it no longer feels like a good idea and the effect ends. It this does not lead to physical harm, it is a lasting concept which may entirely shape the way the target views the world. This can include quitting one's job or taking up a hobby. Even when the idea has been satisfied, the target may never discover the hack, all the while believing the idea to be genuine (it would depend on how extreme the idea is against the target's own ethics or ideaology.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used, but you cannot use it against the orginal target for 24 hours.
ITCH
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: It's annoying. It won't go away. You make the target feel like a hundred spiders are crawling over his body. It is target is considered entangled.
Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.
MAZE ARRAY
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will negates
Effect: You create a chaotic display of images, like a dream, to confuse your enemy. Whenever the target moves, as an immediate action, you can slide their final location by up to 15 feet (3 squares). The target suffers a -4 penalty to all melee and ranged attack rolls and looses the GIA of all targets in line of sight.
Special: Once per encounter, you can use this power again if you use an action point to activate it.
QUIT HITTING YOURSELF
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: instantaneos
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target immediately uses a single melee attack with itself as a target (the target's choice of which one). If the target does not have the capacity for a melee attack, then it attempts a basic ranged attack (if it cannot physically do either, this does not work). The enemy is helpless for this attack.
REFRESH SOFTWARE
Level: manipulator 3
Casting Time: free action
Range: personal
Target: you
Duration: instantaneos
Firewall Breach: no
Saving Throw: none
Effect: You pass your next Will or Fort save against a hack attack or talent or you may gain a +10 power bonus to your next Computer Use skill roll when attempting to diagnose or remove harmful programs in your brain or server.
STEM PARALYSIS
Level: manipulator 3
Casting Time: move action
Range: GIA
Target: one creature
Duration: 2d4 rounds
Firewall Breach: yes
Saving Throw: Will (special)
Effect: The target is paralyzed. If the target makes the Will save, it is only staggered for the same duration.
SYMPATHY PAINS
Level: manipulator 3 (mind-affecting)
Casting Time: move action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will negates
Effect: The target and you gain a neural connected. Any time you suffer any damage, the target suffers neural damage equal to double that amount + 1d6. This includes self inflicted damage as well. This effect only functions one way.
Sustain: At the beginning of the next turn after you use sympathy pains, you can use a swift action sustain it for up to one minute. If you sustain his hack for five minutes, the effects last until the end of the day.
Special: Once a day, if the target makes its Will save, you recover the hack slot this talent used.
SYSTEM CHECK
Level: manipulator 3
Casting Time: move action
Range: personal
Target: you
Duration: instananeous
Firewall Breach: no
Saving Throw: none
Effect: You run a diagnostic algorithm to fix any problems that may have occurred. You recover 3d6 + your character level hit points of any neural damage you have sustained.
TOTAL IMERSION
Level: manipulator 3 (mind-affecting)
Casting Time: standard action
Range: GIA
Target: one creature
Duration: 1 round
Firewall Breach: yes
Saving Throw: Will disbelief (if interacted with)
Effect: You create a complete fabricated experience, hijacking the targets complete senory network in real time. You can elect to simply insert one illusion, like a smell or a sound, or you can insert a visual experience. You can even partially recreate pressure sensation, making the brain believe it is touching something. However, the object does not physically exist so the object cannot interact with real object and the illusion break down if something physical interacts with it. You can insert the sensation of cold or hot within only a few degrees. You can cause virtual objects which are physically interacted with to respond properly, including breaking if damaged. The recreation is also not fixed, abling you to move or alter the experience accordingly. The target only receives a Will save if the experience is obviously faked; even then, after making the same the illusion has to be broken by discovering what is real and what is fake. Generally, if the target attempts to damage itself with a fabrication or is damaged by something concealed by the fabrication, the illusion breaks down. Because of the effort required in inserting sensory input, you must continue to concentrate on the target. If you stop sustaining the hack, the illusion remains but it no longer adapts to the targets actions and can quickly break down depending on the specifics of the illusion.
Fake Terrain: One possible option to total immersion is to make your target believe the ground is rough and muddy. Boots are sinking, making it difficult to move. The target treats all terrain as difficult. The target cannot bull rush or charge. The target must make a Will save at the beginning of its turn against your ProgDC or fall prone. All allies in line of sight gain a +2 bonus to attack the target until the target recovers.
Sustain: At the beginning of the next turn after you use total immersion, you can use a move action to sustain the hack only if you are only required to maintain two senses (from sight, sound, taste, smell, touch). If it requires three senses, you must use a standard action to sustain the hack, and if it requires more than three senses, you must use a full round action to sustain the hack.