I like the idea of using mechanics in order to unite all the characters under the theme of Optimism. At 1st Level, all the characters would choose a Gift of Hope representing what inspired them to actually fight against the corrupting forces of Amnesis.
Gifts of Hope
Adventurers in the world of Amnesis are not just motivated by treasure and violence (though these might still be part of your character’s drive). Instead, they are united in an optimism for the future. Adventurers of Amnesis delve dungeons, fight monsters, and retrieve treasures in order to improve their world.
This is an unusual desire in the world of Amnesis. After decades of war and decades of corruption, the average citizen is hopeless, simply trying to get through the day without becoming enslaved by fiends, consumed by aberrations, or cursed by undead. Many people fear they live at the end of the world, and that soon all mortal life will be extinct. Factionalism and xenophobia prevent folk from joining together, and oppression and violence quell any dreams of a better future.
Your character is different. They experienced something in the past that gave them belief that the world can be changed for the better. This Gift of Hope inspires your character to be an adventurer, and also grants them a free feat at 1st Level.
Think about your character’s backstory. What gave them the Gift of Hope?
My Community
You were raised in a community that nurtured a sense of optimism in your character. Maybe you were raised in an isolated mountain village, far from the threats of the Empires of the Eclipse. Or perhaps your family, though living under the whip of cruel masters, read every night from ancient texts about a better world. Regardless, you use your upbringing to guide your actions and give hope to others.
Gift of Hope
Choose one of the following feats, representing your character’s upbringing in a community of hope:
My Religious Convictions
Your faith in the Forgotten Gods grants you a sense of hope in a world of corruption and despair. Perhaps you were educated in a secretive monastery worshiping the nameless gods of ancient eras. Or you might have received a divine vision portending the dawning of a new, hopeful world. Your religious convictions grant you the hope needed to battle the corruption of Amnesis.
Gift of Hope
Choose one of the following feats, representing your character’s religious convictions:
My Resolve
You yourself are proof of hope, and you inspire yourself and others through your actions and survival. You might have a received a prophecy from a mystic, foretelling your part in fighting the corruptions of Amnesis. Or perhaps you have simply proven yourself time and time again, in battle or leadership or pure resilience, to be a beacon of hope. Your own resolve is all the evidence you need that hope exists in the world.
Gift of Hope
Choose one of the following feats, representing your character’s resolve:
My Liberation
You experienced an incredible moment of liberation that placed within you a hope for the future. You may have been a slave to fiends or a corrupt warlord, and helped lead a rebellion that lead to your freedom. Or a fellow adventurer might have freed your mind or soul from the possession of an undead spirit or aberration. This life-changing event granted you the desire to liberate the world from corruption.
Gift of Hope
Choose one of the following feats, representing your character’s growth after liberation: