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Creating a spell - criticism needed!

Absynthyne

Explorer
We're running a 3.5 epic game that allows the use of the Warcraft tabletop books. My character has levels in Healer: Priest, and I've been looking into developing a bouncing healing spells (much like Prayer of Mending, as a Warcraft reference).
Any input would be fantastic before I present it to the DM.
Thanks in advance.

Litany
Conjuration (Healing)
Level: Priest 9
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Special
Duration: 5 rounds or special
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Litany enables you to place a seed of dormant positive energy into a nearby creature. The seed has no effect until the target takes hit point damage from any source, at which point the seed erupts, healing the target for 250 hit points and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
Litany can stay dormant within a target who takes no damage for 5 rounds before the energy winks out, at which point the spell heals the current target 250 hit points, whether he has taken damage or not, before the spell dissipates. However, if a target blessed with litany takes damage, the healing effect occurs as per stated above, and jumps to the nearest ally within a 30’ range, whereupon it stays dormant for the remaining number of rounds, or heals the target whenever he or she next takes damage. Litany can not be active in any capacity for more than 5 rounds, or heal more than 1000 damage in total.
 

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Don't know anything about Warcraft.

But this spell seems like a delayed-contingent mass heal with some oddities.

I'd stick a hefty XP and/or gp surcharge on it as mass heal is already 9th level.
 

I'm not sure why I would add an xp or gp surcharge on it just because there is another 9th level healing spell?
I understand that mass heal exists and is a powerful spell, but what I am aiming for is somewhat of a contingency effect similar to the Prayer of Mending spell from World of Warcraft.
 

I'm not sure why I would add an xp or gp surcharge on it just because there is another 9th level healing spell?
I understand that mass heal exists and is a powerful spell, but what I am aiming for is somewhat of a contingency effect similar to the Prayer of Mending spell from World of Warcraft.

I think it's a cool spell, but it should probably heal less hit points than mass heal, a spell of the same level, given that it is so much more versatile in terms of action cost. This is especially true because mass-heal heals ten points per caster level, to a max of 250 at 25th level. Your spell is the same level as mass-heal, but gives 250hp of healing even when the same level caster would only output 170 with the mass-heal spell.

On the other hand, if the person who is affected by the seed is only hit for a few points of damage, most of that healing is wasted. I'd say it was fine if it capped out at 150hp instead of 250hp - still likely to waste a bunch of healing, and mass-heal retains some advantages.
 

After a lot of forum-hopping and input, I submitted the spell for DM approval. Here is the resulting spell. Feel free to use with any Warcraft-compatible games if you like.

Litany
Conjuration (Healing)
Level: Priest 9
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Special
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)


Litany enables you to place a seed of dormant positive energy into an allied creature. The seed has no effect until the target takes damage, at which point the seed erupts, healing the target for 10 hit points of damage per level of the caster, to a maximum of 200 points at 20th level and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
If a target blessed with litany takes damage, the healing effect occurs as per stated above, and jumps to any ally of the caster’s choosing within the spell‘s range, whereupon it stays dormant for the number of remaining rounds until the target takes damage or suffers any of the aforementioned negative conditions. If no ally is within range, the seed winks out of existence after healing the current target. This effect cannot occur more than once per round.
Litany does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
 

I think your DM did a good job of making sure to tie the amount of HP healed with the caster level. There are very few spells that have a set numerical value for damage or healing, because of feats like Empower Spell, which would just add 50% of the 250 hp healed to make it 375 hp healed....
 

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