Absynthyne
Explorer
We're running a 3.5 epic game that allows the use of the Warcraft tabletop books. My character has levels in Healer: Priest, and I've been looking into developing a bouncing healing spells (much like Prayer of Mending, as a Warcraft reference).
Any input would be fantastic before I present it to the DM.
Thanks in advance.
Litany
Conjuration (Healing)
Level: Priest 9
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Special
Duration: 5 rounds or special
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Litany enables you to place a seed of dormant positive energy into a nearby creature. The seed has no effect until the target takes hit point damage from any source, at which point the seed erupts, healing the target for 250 hit points and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
Litany can stay dormant within a target who takes no damage for 5 rounds before the energy winks out, at which point the spell heals the current target 250 hit points, whether he has taken damage or not, before the spell dissipates. However, if a target blessed with litany takes damage, the healing effect occurs as per stated above, and jumps to the nearest ally within a 30’ range, whereupon it stays dormant for the remaining number of rounds, or heals the target whenever he or she next takes damage. Litany can not be active in any capacity for more than 5 rounds, or heal more than 1000 damage in total.
Any input would be fantastic before I present it to the DM.
Thanks in advance.
Litany
Conjuration (Healing)
Level: Priest 9
Components: V,S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Special
Duration: 5 rounds or special
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Litany enables you to place a seed of dormant positive energy into a nearby creature. The seed has no effect until the target takes hit point damage from any source, at which point the seed erupts, healing the target for 250 hit points and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
Litany can stay dormant within a target who takes no damage for 5 rounds before the energy winks out, at which point the spell heals the current target 250 hit points, whether he has taken damage or not, before the spell dissipates. However, if a target blessed with litany takes damage, the healing effect occurs as per stated above, and jumps to the nearest ally within a 30’ range, whereupon it stays dormant for the remaining number of rounds, or heals the target whenever he or she next takes damage. Litany can not be active in any capacity for more than 5 rounds, or heal more than 1000 damage in total.