Lonely Tylenol
First Post
I might be interested in contributing to something like this. When I have time I like writing setting materials to blow off steam.
Jürgen Hubert said:But should this pantheon have a common origin story? Should the deities be fairly limited in number (which doesn't mean they can't be worshipped under different names/aspects in different regions), or is it possible that every place or most obscure portfolio has its own demigod? Is this an organized pantheon with clear superior/inferior gods, or is it a free-for-all? Are the gods actively meddling in the affairs of mortals, or are they remote, only acting through their clerics (and is it possible to doubt that the gods exist, like in Eberron)?
What part of the world should we start to detail? Should we start with an overview of the major continents, stick with a single continent, a part of a continent, or a single small kingdom and its neighbors?
How large should the various realms be? Do we want a huge empire dominating the part of the world we focus on, or do we want dozens or even hundreds of small kingdoms and city-states?
Should there be a clear source of Ultimate Evil (Midnight, Warhammer, Dragonlance - this doesn't mean that there can't be divisions of Evil, just that Evil exists as a strong active force in the world), or should there be multiple "Evil Forces" (Forgotten Realms)?
Should the general tone of the world be upbeat (The March of Progress/Civilization, reclaiming ancient glories), downbeat (the slow moral decay and corruption of civilization, or a grim struggle against overwhelming odds), or neutral (things go up, things go down... Shift Happens)?
Khuxan said:Many of the deities should share a common origin, but not all of them. Many different deities for many different regions - they might be different facets of the same being, but that's by no means proven. Lots of demigods/genius loci. One organised pantheon, that doesn't encompass a lot of deities. Inactive deities, but active faiths.
Not an overreaching empire, please! City-states loosely linked and allied.
And now a question for you: what should we make of the planes?
To support a wide variety of games, I suggest allowing (for a change!) clerics of philosophies. These need no pantheon or origin story.JürgenHubert said:Religion: Since this is supposed to be sort of generic, we will probably want a pantheon of gods. But should this pantheon have a common origin story? Should the deities be fairly limited in number (which doesn't mean they can't be worshipped under different names/aspects in different regions), or is it possible that every place or most obscure portfolio has its own demigod? Is this an organized pantheon with clear superior/inferior gods, or is it a free-for-all? Are the gods actively meddling in the affairs of mortals, or are they remote, only acting through their clerics (and is it possible to doubt that the gods exist, like in Eberron)?
I agree with Khuxan, we should get and overview and then focus on an area and then a kingdom and then a city...What part of the world should we start to detail? Should we start with an overview of the major continents, stick with a single continent, a part of a continent, or a single small kingdom and its neighbors?
I agree small contested kingdoms are more interesting. An empire in decline on or near the border is insteresting, though.How large should the various realms be? Do we want a huge empire dominating the part of the world we focus on, or do we want dozens o even hundreds of small kingdoms and city-states?
Well I think we should provide ready targets... errg, adversaries, but keep them varied. I think we should provide several threats on several levels (a corrupt politics, demonic cults, psionic masters, an orcish horde, and so on), and suggest "conspiracy theories" to allow for an over-reaching evil for those who want it.Should there be a clear source of Ultimate Evil (Midnight, Warhammer, Dragonlance - this doesn't mean that there can't be divisions of Evil, just that Evil exists as a strong active force in the world), or should there be multiple "Evil Forces" (Forgotten Realms)?
Downbeat worlds usually channel adventures to one direction, which I'd like to avert. Upbeat or neutral settings lack focus as adventure locales. I'm not sure.Should the general tone of the world be upbeat (The March of Progress/Civilization, reclaiming ancient glories), downbeat (the slow moral decay and corruption of civilization, or a grim struggle against overwhelming odds), or neutral (things go up, things go down... Shift Happens)?
Yair said:Good questions.
To support a wide variety of games, I suggest allowing (for a change!) clerics of philosophies. These need no pantheon or origin story.
Jürgen Hubert said:EDIT: Though of course we have to explain where exactly the powers of clerics come from...
philreed said:You could always go with "The cleric's powers come from within. Each cleric is, in fact, a sleeping deity. As the cleric grows in levels the deity slowly awakens until at 20th level the cleric knows his true nature and ascends to a higher plane of existence."
Jürgen Hubert said:Of course, this would mean that "cleric" would supplant "wizard" as the favorite career of would-be megalomanicals...![]()
philreed said:Unless wizards were actually demiplanes that have been captured and "bottled" into mortal hosts. There are a fantastic number of powerful, unknown entities across all of the planes of existence and who are we to say how they must deal with their enemies?