overgeeked
Open-World Sandbox
What I've found that makes things better is to use a variant of the Blog of Holding math to beef up monsters a bit and take a lot of inspiration from 4E on monster building, stat blocks, and attacks. Matt's action-oriented monsters is a good video, too. The way I do it is this. Monster hp = (CR + 1) x 5 x n, where n equals the number of characters in the party. The monster should deal an average amount of damage equal to 1/3 of its hit points. So a 1st-level monster vs a party of 6 1st-level adventurers would have 60 hp and deal an average of 20 damage per round (not per hit). And a 10th-level monster vs a party of 8 10th-level adventurers would have about 440 hp and deal an average of 146 damage per round (not per hit). You're free to divide that up however you want. Obviously doing that all in one hit is a monumentally terrible idea. So give it n attacks per round or n - 1. Give it bonus actions and reactions equal to 1/2 n. Give them cool attacks that are bonus actions, reactions, auras, etc. Let them attack whenever you want. Legendary or no. And adjust all that from there. If you have new players they might not handle that fight. If you have experienced players they might find that to be a cakewalk.