The Amazing Dingo
First Post
My other question for the day,
We're trying to craft a magical weapon. We want to add the first level wizard spell Jump to it as a Command Activation. We've gotten most of the price figured out but are stumped on one aspect of the Caster Level. Namely, the spell Jump has a very different bonus based on the Caster Level. How would that Caster Level affect the cost of the weapon's trait? I doubt getting a +30 to Jump three times a day would only cost +1,100gp.
Any help is appreciated!
We're trying to craft a magical weapon. We want to add the first level wizard spell Jump to it as a Command Activation. We've gotten most of the price figured out but are stumped on one aspect of the Caster Level. Namely, the spell Jump has a very different bonus based on the Caster Level. How would that Caster Level affect the cost of the weapon's trait? I doubt getting a +30 to Jump three times a day would only cost +1,100gp.
Any help is appreciated!