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Creating magic items overnight...

Arravis

First Post
So, what's to stop a high level wizard from crafting items in the Astral plane (where time flows much, much slower) and seemingly making items overnight? I'm aware of the obvious problems with making items on the astral, such as the local creatures, finding a place to do it, etc... but assuming such things weren't an issue, what then?
 

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Well, if Time flows more slowly on the astral plane, you definitely don't want to go there to craft items.

Time flowing more slowly on the astral would mean something like 1 astral day equalling 2 prime material days. Say craftin the item normally takes a week. So, I pop into the astral, spend a week astral time crafting my item, come back to find that two weeks prime materal has passed. That's not winning.

To effectively speed crafting time, you need to find a plane where time gores more quickly than on your plane of origin. Astral-origin mages should be popping into the prime to craft items quickly.
 

The idea is stull sound. I think Wizards would do this. They would need to be higher level and around 15th level that 1000gp a day limit really starts to hurt.
 

Err.. it flows faster, sorry... I'm busy at work, what can I say ;). Anyway... what's to stop a Wizard from crafting items in a plane that time flows faster then in the Prime? If he had access to a safe facility and all the resources he needed there, why would such a wizard ever create items on any other plane but that one?
 
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What's stopping him? The DM. I'd have the wizard need to do research or a lot of traveling to find a place and set it up. There may be other worldly complications like natural creatures and such. As long as the PC did this I'd have no problewm with it. I like PCs to craft items and anything to make that a little easier I would be in favor of.
 

Arravis said:
why would such a wizard ever create items on any other plane but that one?

Depending on the amount of time you spent in another plane, you just might run into some of the denizens of that plane.

Random encounters are a DM's best friend.

BTW- the Astral is Timeless not faster (page 47 in the MotP).

As far as I can remember (and a cursory glance through the MotP) turned up zero planes with accelerated times. The inner, outer, and transitive planes all have normal time or timeless listed.

Even Pandemonium has "Normal Time" listed (though I would have thought it should be "Erratic Time" to showcase the chaos that is Pandemonium).

EDIT: But, if I as DM created a plane where 1 round on the Material Plane equalled 1 day on the created plane, I certainly wouldnt prohibit a person from jumping to that plane to create magic items.

If the magic item in question took, say, 1 week to complete (7 rounds by Material Plane time) that is 1 week's worth of random encounters on the created plane that the creator has to deal with.
 
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What's to stop a wizard doing this? Hmm...

I think you underestimate the time, energy, and expense in money and resources required to establish a safe working environment.

Let us imagine a wizard considering this idea. First, the has to find an appropriate plane. If he doesn'tknow of one, he has to experiment. Do you want to try random forks in Plane Shifting?

The first thing that pops into mind, when looking for temporally variant planes at random - what happens if you run into a plane that runs much, much slower than the one you start on? You leave, and then come back to find a century has passed? That's a big risk to run. Not to mention the risks of finding planes you cannot leave, that are hostile to life, etc.

Let's say he finds the plane described in a book, and the fork needed for Plane Shift. He can move up to 8 people to a random point on the plane. He won't return to that same point next time. Every time he travels, he needs to Plane Shift, then Teleport everyone. Now, under these conditions, he must find or create a safe place to set up shop on an alien world?

The thing that stops them is simple - It's a pain in the neck to get started. It's a heavy risk for little gain.
 

I disagree that it's very little gain... the gain is enormous. And once you're 18th+ lvl, the resources to pull this off aren't that much. Spend a month or so using divinitions to find the proper plane, then move in and summon creatures to create an abode, or use a Daern's Instant Fortress created with a lab.

Another thing that might be even easier to create your own pocket plane that has a fast time effect, using the 9th lvl spell in the ELH (sorry, forgot the name of it).
 

It is a lot of gain, but your also aging yourself. As a DM I would keep track of the extra days or weeks if a PC did this a bunch. I'd tell the PC what I was doing because I'm that cruel.

But I really like the idea and a smnart PC can use this to full advantage.
 

Arravis said:

Another thing that might be even easier to create your own pocket plane that has a fast time effect, using the 9th lvl spell in the ELH (sorry, forgot the name of it).

"Genesis" is the spell.

But of course the description of the spell doesnt say you can set its Time flow. Just the atmosphere, terrain, etc.

Guess that part about letting the caster set the Time flow would be left up to the individual DM as to whether he wanted his PCs to do it or not.
 

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