Desdichado
Hero
In fact, I am so antithetical to that approach that I specifically tell players in games that I run that they should specifically not consult each other about building a balanced party. I don't want anyone to feel pressured--real or imagined--to play anything other than exactly what they want to play. I consider it my job as the GM of a game to run a game for the group I get, not to expect the players to create a group optimized for some theoretical gaming ideal.
I fully admit, though, that my approach there might be a little more militant about ensuring that players have control over the characters that they want to build than most. And I do frequently place setting-based limitations on what's available to pick from, which is probably going the opposite direction.
I fully admit, though, that my approach there might be a little more militant about ensuring that players have control over the characters that they want to build than most. And I do frequently place setting-based limitations on what's available to pick from, which is probably going the opposite direction.