Creative (but not annoying) Intelligence Penalties

Dachande

First Post
Hey guys,

I'm a new poster here at ENWorld (this place is great, by the way!), and I was wondering if I could get some advice.

I'm sure this has been discussed many times over. While I haven't been able to find too many pertinent threads (I still can't figure out how to Search), the main theme I've seen in threads discussing intelligence penalties is that they're a bad idea in general.

I can understand that a low intelligence score has its own penalties built right into the game - characters with low Int will often have average/poor skill levels, and few skill points to choose from each round. That in itself is enough of a 'penalty'.

However, I know that the players in my campaign appreciate a bit of good humour. And it just so happens that 3 out of 4 players decided to take rather low intellect characters. The Ranger, Cleric and Bard all have Intelligence scores low enough to have a negative modifier. Hilariously, the Fighter is the only one with a positive Intelligence score (14).

Anyway, especially in the case of the Cleric (who will probably feel the effect of the lack of skills per level very quickly), I have advised all my players to not junk their Int score in favour of more 'usable' abilities (like Str, Dex, etc...). I let them know that Intelligence works behind the scenes a lot more than they might imagine, but they're stubborn in their belief that they'll be fine (and, they probably will). Especially the Cleric, who's idea for a character was one who would be a wandering for-profit Cleric - which is a themed character I believe he gleaned from Trigun - with a blind belief in his religion.

Anyway, the point of this post is to get some feedback, and possibly some interesting ideas. My group is a very good humoured group - they like little oddities and a bit of humour injected into the campaign.

So, my question is this: Can I get some interesting or funny ideas of how to create some humourous situations out of my party's lack of intelligence? I'm not looking for anything particularly annoying - like I said, I'm not interested in hard penalties (in battle, etc...). However, I think poking a bit of fun at the "Dunce" group of adventures would be somewhat amusing for the group out-of-character (in social situations, etc...).

(That being said, if anyone has any more harsh Intelligence related penalties to suggest, and a legitimate reason behind thinking it's necessary, I'm willing to hear that too... But that's not the main point of what I'm looking for.)

Thanks in advance!

Bryan
AKA: Dachande
 

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One way in which this will certainly come up is communication. Have the group run into a group of NPCs that doesn't speak Common. Since none of them but the Fighter had bonus languages to play with at level 1, they're going to have issues dealing with anyone who doesn't speak Common.

Also, I'd give the Fighter a chance to shine in some tactical oriented situations as well. If the Fighter player keeps his character's intelligence in mind, he may be able to save the day a few times by out thinking the bad guys...and his fellow party members.
 

I'm not sure if this is core rule or house rule (I have a blank at the moment), but the characters start knowing only the commun language + their race + a number of language equal to the intelligence bonus.

This means they will be severaly limited in languages. Especially if they are all humans.
 

Good point! Yeah, they're all humans, so all I have to do is advise the Fighter to "make use" of his linguistic knowledge for great success! LOL

I can see it now... Orders for food all wrong, accommodations all made in his favour, etc etc... LOL

I could pull a Star Wars-Endor scene where the Fighter is the only form of communication between two parties... Ex: the Ranger accidently runs into someone in a bar, and the other (ex: a Dwarf) refuses to speak common... So, the Fighter can 'facilitate' communication however he wants.

"Tell him I don't want a fight, it was an accident!"
Fighter (to Dwarf): "Yeah, my friend says you look like a Gnome! And an ugly Gnome, at that!"

(Although, a Dwarf wouldn't work for that, as they understand Common... But still, you get the picture, just sub in a different bar patron.)
 


In my campaign world Commoners don't speak Common. So Joe Average human farmer, dwarvern miner, halfling herbalist, elven...uh...something, etc doesn't speak Common.
 

Doug McCrae said:
A smart fighter trying to shepherd a bunch of idiots? Your group is the Order of the Stick.

DAMN! I KNOW! >_<

And it sucks too, because we're starting the campaign I've been working on for months! Maybe @lvl 4 I'll kill everyone off ("Rocks fall from the sky... all dead!") and force them to make adequate characters, lol.
 

I remember an editorial in Dragon years ago about dumb but wise characters. Since they were a cleric or a paladin, their players would characterize any wisdom based accomplishments as the "word from on high." "You know what the big guy says about..." whatever the current situation is. So, while they may be stupid, if any of them have decent wisdom, that can help to mitigate it a bit.

In terms of humor, any of the stupid ones have a high charisma? If so, they could be played as a "bubble-head" or NPCs could treat them as such.
 

crazypixie said:
I remember an editorial in Dragon years ago about dumb but wise characters. Since they were a cleric or a paladin, their players would characterize any wisdom based accomplishments as the "word from on high." "You know what the big guy says about..." whatever the current situation is. So, while they may be stupid, if any of them have decent wisdom, that can help to mitigate it a bit.

In terms of humor, any of the stupid ones have a high charisma? If so, they could be played as a "bubble-head" or NPCs could treat them as such.


Definitely! Ranger has decent Charisma for some of the skills/Feats he wants... And that was something I was thinking of too... NPCs will gravitate to the high-Charisma players because of their looks and way of things, but when they eventually figure out that they're slightly dumber than peasants, they'll want to converse with the fighter. Should work wonders to annoy and amuse them, lol, and make for some funny conversations.

"Yeah... I'm going to go over there now and talk to your friend... he seems to be the brains of the operation."
 

When they're presented with complex information - say, directions to the magic shop - or concepts, give it a DC and make them roll to see if they grasped it.

Make them make a second, wisdom check to see if they know they didn't grasp it.
 

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