Kaladhan said:I'm not sure if this is core rule or house rule (I have a blank at the moment), but the characters start knowing only the commun language + their race + a number of language equal to the intelligence bonus.
This means they will be severaly limited in languages. Especially if they are all humans.
Slife said:Use skill checks. Lots of 'em.
There's nothing quite like needing to climb, or swim, or know the rites of a heathen god, or identify that monster, or forage for food, or find out which way he went, George, and miserably failing because you get 2 points per level
But so is your cleric.Dachande said:Hopefully the Cleric is at least smart enough to take Knowledge (Religion)... I mean, c'mon... That's a no-brainer.
SavageRobby said:Since you have so many (relatively speaking), you might ask each of the low Int players to define one or two characteristics of what their Low Int represents (as it doesn't necessary mean "stupid", there are often other contributing factors) - poor memory, slow on the uptake, clueless (lack of common knowledge), short attention span, easily distracted, illiterate/innumerate, narrow bandwidth (can only handle small amounts of information at any given time), etc.
Not only would they each have their own in-game mechanical effects, but this would help differentiate each character and make it that much more interesting. Plus, each characteristic could manifest themselves in various roleplaying ways, and you could even give your players an XP bonus for playing it properly.
Dachande said:Thanks Savage.. that's a good point. It wouldn't necessarily affect battle that much, but it would be useful in the roleplaying aspect. On that note, couldn't you do that with any really low ability, just for fun/roleplaying? Anyone with 8 or 9 in a stat could choose a 'drawback' or 'trait' that they would acknowledge and try to remember to use as part of their personage. I know I can do that as the DM, but do you (or anyone else btw?) have any reason why that would be a bad idea?