Creative Exercise--Aleasana

So now we have 400 years of warfare and a split nation?

What do we do with:

Old-timers claim that, back when they were young, the mountains were not as tall as they are now. There were more passes and easier travel, when Aleasana was a single nation.


The important piece is the last sentence. i assume that the other is more a rumour or so.
 
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Lalato said:
I read it more like that's what the Shay Odraani ambassador says when he travels to other Aleasani city-states. It's just lip service while his cohorts scour the graveyards to raise undead and smuggle them back to the Imperium... ;)

That said... in the Eberron campaign setting there are good aligned undead. They are called "Deathless". They are powered by positive energy instead of negative. So it would be possible to have an internal struggle in the Odraani Imperium between the negative energy factions and the positive energy factions.

--sam

Yes, I know this, and they are not Core. Nor are Deathless technically Undead. In the Core Rules, liches and most other undead are universally evil. I know of Eberronian Deathless and Faerunian archliches and such. But my post about Odraani gave the dinstinct impression that it was evil or at least unfriendly and that's why it's a rogue nation and why its people were forced out of Aleasana proper. And empires don't get to be empires by being pacifist or stagnant. So that's why I was pointing things out, and doing so again..... *sigh* It's possible that Odraani has some mix of good and evil undead, but it's extremely likely that at its core it is an evil empire, albeit a small one with perhaps only selfish and arcane motivations.
 

Let's say it again...


*If you have a niggling point to make, take it to the meta-thread!
Too much bickering will kill contributions dead!
The Meta-thread is there so we can argue about stuff--
Without filling the main thread with pages full of guff!*
 


Amongst the most terrible denizens of the Faegrim are the Seven Slayers, a band of fey-touched Troll Hunter Mercenaries who roam the marshlands and borders of Aleasana slayng any non-Fey humanoid they come across. They show a particular hatred for Shay. At least one of the Seven Slayers is a swampdwelling Scrag...
 

It is said that the Fae steal human babies, replacing them with one of their own. Sorcerors are often thought to be Fae-blooded, and are mistrusted. In the Western realms of Aleasana, noble-born babies are sometimes put to death if they are found to have sorcerous potential, ears that are too long, or other features thought to be associated with changeling babies. (Wings are a dead giveaway! ;))
 
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Kitea is the aleasan goddess of war and music. Her common image is that of a young woman in plate with a spear in one hand and a lyre in the other. As can be expected her worship is quite popular. Her temples are homes to musicians as well as fierce warriors.
Her daughters, the muses are her army inspiring mortals to battle and creative new songs.
 
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The northern city-state of Volg has remained neutral throughout most of the current conflict, mostly just protecting its borders and trade routes, but has on occasion needed to ally itself with one faction or another in order to secure the all-important trade routes. Its northern clime and constant threat from Northerner attacks and worse means that Volg needs to import a significant amount of its foodstuffs, having little arable land itself and few crops that will grow well. Cattle and the like are uncommon in Volg because of the chill, though they manage to keep a few aurochs herds and caribou for occasional butchering when crops and imported foods are scarce. Volg has also been urged on many occasions, by the Dvergar amongst its populace, to oppose those city-states led by anti-Dvergar or humanocentric leaders, but so far the margrave has yet to cave under these pressures.....
 

Following the decade-long War of Deadly Voices, the various city-provinces of Aleasana did their best to heal their wounds, and settled into the nearly four century period generally known as the Interregnum. The War, while it had cost many lives, had ultimately settled nothing, and had ended because the damage done to all sides was so great that they had more or less lost their ability to wage it. And so Aleasani slowly settled into existence without a monarch.

In the beginning, most people were too preoccupied with rebuilding to particularly care or even really notice the lack. True, problems like bandits and raiders were being dealt with less quickly, but by and large, there was little change to the average person's life. Aleasana had always been a kingdom of very autonomous provinces, prone to feuding and infighting. With most cities preoccupied with the reconstruction, things more or less stayed the same. However, as the Aleasani returned to their former power, it gradually became apparent how profoundly different things were now. With no ruler over them to control things, the lords of each city-state found themself the near-absolute authority on policy within their borders. Roads that had once been free gained arm guards and expensive tolls. Historic trading partners now fought among themselves and closed their borders. In a few areas, (Dromas, for example) the hereditary rulers were diposed by radical elements, who then molded life to fit their vision of an ideal existence. It was a time of great change, dominated by constant minor conflicts.

For most, the idea of the king became one of incredible appeal. In the beginning, people remembered the better times during the Old Kingdom, and waited eagerly for their return. Eventually, the legend of what the Old Kingdom had been, exagerated and glossed over by later generations, gained a sort of unstoppable momentum. It had been a land at peace, a land with one law--a better land. Adding to this atmosphere was the initial belief that this was merely a temporary matter--that "within a summer or two" they were going to settle things and Aleasana would gain a new monarch. As the years past, this belief changed from an apparently comonsensical statement to a near-religious faith. A new King would arise. Aleasana would be united again. The petty wars would stop. This was not the end of the kingdom--it was the Interregnum. It was this attitude that fired Lord Steward Ralin Valeris of Cassant in his attempt for the throne. With typical elan, Ralin side-stepped what a horde of lawyers, religious figures, and nobles had argued over for centuries, and simply declared himself King, "in order to restore to Aleasana her former state of order and justice."

Ralin had of course, expected some opposition but the outpouring he recieved shocked even him. Altania, a traditional ally, declared his actions "unlawful, unwise, and unfit'. Dromas declared that it would view any attempt to 'reestablish that outmoded instrument of tyranny known as the Kingdom of Aleasana' with hostility. And most devastatingly, Dominus Kalthir Alsea declared he would fight against Ralin's "mad attempt for power" to his dying breath. Ralin had known Bandesh-Thar and the Darists would look askance at his bid, but he had been counting on Kalthir, a reasonable, kind-hearted man who'd used his reign as Dominus to further reconciliation with those powers the Church had harmed during the War, to hold the criticism back, and be willing to deal with Cassant. Instead, he met Ralin on the field. In the battle, that followed Kalthir died, and his daughter Majera took over the title. Majera was the opposite of her father--an "oldblood" like her mother Ancia, and her reaction was even more strident--she declared that not only would she oppose Valeris as king, but that she would fight to see the throne returned to the Alseas.

Soon, others entered the war, with a variety of goals, as the conflict spread. Soon the Interregnum was over, and the War of the Throne had begun...
 
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