Khorod
First Post
There is some room to soften negative posts, but step two of creating any setting is deciding what it doesn't include (or what it includes only as a secret). If you allow everything, its really hard to differentiate a D&D-centric setting from every other.
To me, the heaviest D&D-isms in the Eyros thread drop out relatively easily. The way demons and myth is handled, magic, and races are all the main flags. I could convert the whole place to a more AU setting in about ten minutes.
'Getting away from the D&D baggage' is a worthwhile idea. Sometimes when I do world-design and try to write fiction, I purposefully stay away from the RPG books for a week beforehand so game rules don't get subconsciously enforced anywhere. When you really try for that, its sometimes too late to salvage magic systems later on.
I see no reason to specify a game-book. Game-books mean slightly different things to different people. Better yet would be a Theme-Statement at the top of the thread: "Gritty realistic combat, hope, and high magic".
Then I post "Instead of a prevalence of healing magic, the radiance of the sun repairs wounds." And off we go.
To me, the heaviest D&D-isms in the Eyros thread drop out relatively easily. The way demons and myth is handled, magic, and races are all the main flags. I could convert the whole place to a more AU setting in about ten minutes.
'Getting away from the D&D baggage' is a worthwhile idea. Sometimes when I do world-design and try to write fiction, I purposefully stay away from the RPG books for a week beforehand so game rules don't get subconsciously enforced anywhere. When you really try for that, its sometimes too late to salvage magic systems later on.
I see no reason to specify a game-book. Game-books mean slightly different things to different people. Better yet would be a Theme-Statement at the top of the thread: "Gritty realistic combat, hope, and high magic".
Then I post "Instead of a prevalence of healing magic, the radiance of the sun repairs wounds." And off we go.


