Khorod
First Post
More important than not adding deities to the setting is that by defining them, and writing down cosmic law you highlight it. Part of having a setting with no known deities is that you don't want to draw attention to any truths along those lines. You want to leave it as mysterious to the reader of the setting as it is to the people that live in it.
That said, the crazy ranting of some philosopher about time, space, and divinities contemplating their own navels would perhaps add something to the setting. It might even be a growing heretical group that uses specks of arcane magic and Jagged Eye induced miracles to prove its power.
Not to mention this kind of talk is bread and water to gamers, so creating an in-game opening for it would allow for an interesting role-play session.
As a sidenote, the convoluted mythology with the crazy consonant names is the thing I have the most trouble understanding at this point. My eyes glaze over all the letters. I think it might help immensely if we had a Storyteller NPC explanation of some of this, particularly as the educated people of Eyros might know it.
That said, the crazy ranting of some philosopher about time, space, and divinities contemplating their own navels would perhaps add something to the setting. It might even be a growing heretical group that uses specks of arcane magic and Jagged Eye induced miracles to prove its power.
Not to mention this kind of talk is bread and water to gamers, so creating an in-game opening for it would allow for an interesting role-play session.
As a sidenote, the convoluted mythology with the crazy consonant names is the thing I have the most trouble understanding at this point. My eyes glaze over all the letters. I think it might help immensely if we had a Storyteller NPC explanation of some of this, particularly as the educated people of Eyros might know it.
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