I like the idea of sidebars, sideboxes, and the like including some details for how a GM might flesh out such mysteries. That way its not canon, but there's still suggestions about what to do with it.
This is the last of my long-waiting contributions. Its just such an example of something that should probably be an aside from canon material.
New Contribution:
Khorod said:
Pillar Mulcibe has any ancient stash of treasure passed down since the conquest of the Elven realm. This treasure has been stolen and recovered on several occasions. Some has been sold to get through tough times, and some has not withstood the ravages of the years. In this treasure is the Ven Loqandis. This gold-bladed sword was created by the leader of the Elves to strengthen his hand picked warrior-a champion, bodyguard, and personal agent.
No one knew that amongst its magics was a tremendously complicated geas that the Elven Archmage had layered into the magic- enchantments of loyalty to himself and the Elven people, requirements to fix certain problems. Amongst these were a series of directives about what to do if the People were conquered...
This sword has been carefully locked up and forgotten for the last four centuries. For all who hold it for longer than an hour (at night) begin to go mad. Also amongst the sword's many enchantments were the means for the swordbearer and the Archmage to communicate. It was determined by sages those centuries ago that to hold the sword connected one's mind to spirits of the dead, and thus to madness.
The Jagged Eye's most talented seers always strive to discover weapons of the past, and recently they came across this sword. Typical of seers, they had few details, and those few they had were misunderstood. They thought the sword had been designed to empower those who sought the destruction of Elven enemies. That is at best an incomplete understanding of the blade.
Sending out a team to collect the sword, the Jagged Eye operatives manipulated a scion of Mulcibe to go and get the weapon and bring it to them in the night. Unfortunately, the team had been suitably overcautious, and it was not easy for the young man to reach them. In fact, despite their manipulations it took well over an hour. At his arrival he was dark eyed and raving with madness. Sword in hand and blazing with dark energy he struck down all before him. In the wake of their passage, the spirit world quietened, and he found peace for the rest of the night.
Athad Ren-Oliir Dal'Mulcibe cried for a short time, shuddering at the memory of the madness. He quickly made way to the home of his uncle, the best loremaster of his branch of the Pillar. Telling his Uncle what had happened, he was given a charm that would strengthen the defenses of mind and spirit and acclaimed the next day for his heroic victory over the Jagged Eye.
Two days later the charm began to fail, and on the third day he went mad and killed his sister. Rather quickly, peace returned to him. For again, in the wake of spirits' passage the voices of hell are silenced. This time, however, he made some sense of the voices. They were demanding things of him. The sword itself was demanding things of him. And in those demands was the promise that it would be easier -not like it was, but easier- if he obeyed.
Disappearing into the night, Athad entered the caves of the Crucible, stole a piece of blessed lavarock, and made his way across Eyros to the village of Oobrack. Without fail he went mad every four or five nights, until he realized that if he killed someone near the brink of his own mind's limits he could head it off. So far in his travels he has sought out bandits and prisoners. But how much longer will he be able to find such people? And as the madness stains his mind more and more... will he still be so discerning?
Roleplay Suggestion: This is an NPC/Plot Hook. However, it might also make an interesting solo game, where Athad is replaced by the PC. The PC gets captured by the Jagged Eye, psionically compelled to raid a well guarded Pillar treasurestore for a forgotten sword, and deal with the deleterious effects of the sword's magic and compulsions.