Mistwell
Crusty Old Meatwad
Lots of creative folks around here. I could use some advice on some NPC relations. This is a D&D Next game, but it's such generalized advice it could easily apply to any version of D&D or other dungeon-based fantasy game.
I was up at 4am this morning with the toddler, so my brain is a bit fried at the moment and I have a game tonight I am DM'ing (though the PCs may not get as far as this Current Situation, in tonight's session, so don't let that time frame deter any later advice). Perhaps others can use this thread for advice on their game too, as an ongoing thing (maybe not).
BACKGROUND:
The dungeon is a sort of living malevolent spirit. It trapped the "residents" there through manipulation (the dungeon speaks to them, with a magical face appearing on doors and walls sometimes). It tricked most of the denizens into agreeing to becoming "residents", and now most are simply trying to escape. Residents have some privileges (like doors automatically open for them, while non-residents must get lucky in their attempts to try and bash a door open, and access to some food and water and healing sources).
There are two factions on Dungeon Level 2, both tricked into becoming residents. One is the Bullywugs, and the other is the Kobolds. They don't like each other, each having been manipulated by the malevolent dungeon spirit into wanting to attack the other. The Bullywugs claim the Kobolds tried to eat their pet (a giant crab), while the Kobolds claim the crab is necessary for a ritual to allow them to escape the dungeon. They've been raiding each other ever since.
The Kobolds have some dark ritual warlock types. Those warlocks used a ritual to create some shadowy kobolds that fly. So between the shadows, the warlocks, and the warriors, you essentially have three types of Kobolds within that clan. Bullywugs had a similar setup (without the shadowy types).
The PCs have allied themselves with the Bullywugs, helping them obtain an ingredient that the Bullywugs think will allow them to cast a ritual spell that will allow them to escape the dungeon. The PCs have not encountered the Kobolds yet, though they know of them from their discussions with the Bullywugs.
CURRENT SITUATION:
The PCs are on Level 1, above the Level 2 discussed in the background, where they've fought through some Striges, a Harpy clan, a mysterious flying demon-type (who went down so quick they couldn't find out what he was and what he was doing there, beyond a small golden trident he left behind), and some giant spiders.
The PCs stumble on a meeting between the Kobolds, and another of those mysterious flying demon-types (not too far from another exit from the dungeons, though as residents they are magically prevented from leaving the dungeon). The Kobolds are represented by each of their different types: a warrior, a warlock, and a flying shadow. They're negotiating with the demon about something.
IDEAS/ADVICE:
1. What are the Kobolds and the Demon negotiating about, and why did the Kobolds come to this place?
2. How did the Kobolds get past the Stirges, Harpies, and Giant Spiders, in order to get to this point?
3. If the PCs try to negotiate with the Kobolds, what could the Kobolds and/or the Demon want of them?
4. What is the Demon, it's relationship to the dungeon, and what is the mysterious small golden trident they carry, if anything?
Thanks guys, much appreciated!
I was up at 4am this morning with the toddler, so my brain is a bit fried at the moment and I have a game tonight I am DM'ing (though the PCs may not get as far as this Current Situation, in tonight's session, so don't let that time frame deter any later advice). Perhaps others can use this thread for advice on their game too, as an ongoing thing (maybe not).
BACKGROUND:
The dungeon is a sort of living malevolent spirit. It trapped the "residents" there through manipulation (the dungeon speaks to them, with a magical face appearing on doors and walls sometimes). It tricked most of the denizens into agreeing to becoming "residents", and now most are simply trying to escape. Residents have some privileges (like doors automatically open for them, while non-residents must get lucky in their attempts to try and bash a door open, and access to some food and water and healing sources).
There are two factions on Dungeon Level 2, both tricked into becoming residents. One is the Bullywugs, and the other is the Kobolds. They don't like each other, each having been manipulated by the malevolent dungeon spirit into wanting to attack the other. The Bullywugs claim the Kobolds tried to eat their pet (a giant crab), while the Kobolds claim the crab is necessary for a ritual to allow them to escape the dungeon. They've been raiding each other ever since.
The Kobolds have some dark ritual warlock types. Those warlocks used a ritual to create some shadowy kobolds that fly. So between the shadows, the warlocks, and the warriors, you essentially have three types of Kobolds within that clan. Bullywugs had a similar setup (without the shadowy types).
The PCs have allied themselves with the Bullywugs, helping them obtain an ingredient that the Bullywugs think will allow them to cast a ritual spell that will allow them to escape the dungeon. The PCs have not encountered the Kobolds yet, though they know of them from their discussions with the Bullywugs.
CURRENT SITUATION:
The PCs are on Level 1, above the Level 2 discussed in the background, where they've fought through some Striges, a Harpy clan, a mysterious flying demon-type (who went down so quick they couldn't find out what he was and what he was doing there, beyond a small golden trident he left behind), and some giant spiders.
The PCs stumble on a meeting between the Kobolds, and another of those mysterious flying demon-types (not too far from another exit from the dungeons, though as residents they are magically prevented from leaving the dungeon). The Kobolds are represented by each of their different types: a warrior, a warlock, and a flying shadow. They're negotiating with the demon about something.
IDEAS/ADVICE:
1. What are the Kobolds and the Demon negotiating about, and why did the Kobolds come to this place?
2. How did the Kobolds get past the Stirges, Harpies, and Giant Spiders, in order to get to this point?
3. If the PCs try to negotiate with the Kobolds, what could the Kobolds and/or the Demon want of them?
4. What is the Demon, it's relationship to the dungeon, and what is the mysterious small golden trident they carry, if anything?
Thanks guys, much appreciated!