For the unknowing, there’s an OGL friendly online wiki!
In between my Let’s Read projects I’ve been working on another. As a long-time fan of Spheres of Power, I really enjoy the converted version of 5th Edition. Much like the original system, it too is open-ended without being overpowered, with many options to emulate all kinds of character concepts. As many gamers are fond of using existing settings with their own peculiar foundations of magical law, power levels, and themes, I figured it’d be best to write on how Spheres of Power & Might can be best utilized in some of the more well-known ones. I’ll be covering both official and third party material.
Each post has appropriate sections. Major Traditions covers the Casting and Martial Traditions most known and appropriate to the setting. Advanced/Legendary Talents illustrates if such talents are appropriate for the world, and which ones in certain cases. Technology Level is self-explanatory and discusses how certain choices in the Equipment and Tinkerer spheres may or may not be appropriate. New Rules & Subsystems covers a wide gamut of options indicative appropriate to the Sphere-ified setting. Finally, Popular Archetypes tells you how to best build certain concepts, classes, and character options iconic to the setting!
I will compile entries via a Table of Contents in the OP if possible.
Supers & Sorcery
Odyssey of the Dragonlords