The problem that I'm having is that my players are constantly taking 20 with every step they take in dungeons.
This really gives me a headache:
If the party rogue has a sufficient search-modifier, the trap will be found with 100% certainty.
If the party rogue doesn't have a sufficient search-modifier, the trap will not be found and I gave them no chance at all. This will create bad blood for sure.
So what I'm looking for is a way (or two) to place traps in a dungeon in a way that they are immune to constant "take 20" and require a little bit more thinking/effort from the players part.
This really gives me a headache:
If the party rogue has a sufficient search-modifier, the trap will be found with 100% certainty.
If the party rogue doesn't have a sufficient search-modifier, the trap will not be found and I gave them no chance at all. This will create bad blood for sure.
So what I'm looking for is a way (or two) to place traps in a dungeon in a way that they are immune to constant "take 20" and require a little bit more thinking/effort from the players part.