Creature by Poll #6 - Discussing Jellyfishes!


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I liked the possibility for someone to enter the jellyfish and to control it, but well...

One question, though, why permanent wisdom damage? I find it a bit too harsh. Temporary would be more than enough.
 

Knight Otu said:
Abilities do not have to be from the PsiHB to be psionic. ;) I'll think about using them, and I'll try to hurry towards the naming part.

[delurk] you have done great job on the Jelly Knight Otu kudos:D

1. I like Krishnaths suggestions for Psionic abilities personally but acknowledge that psionic abilities don't have to be Psi so I'll leave that to you guys.

2. Unlike Gez I love the idea that the Jelly causes permanent Wis damage to those inhabiting it - I'd love to send some PCs out to encounter a jelly swarming with insane mindless halflings! (so perhaps give the inhabitants a fort save to take temporay rather than permanent damage)

3. Is speed 0 an option? (ie it only moves when the wind or waves push it along) otherwise Spd 5
 


Gez said:
I liked the possibility for someone to enter the jellyfish and to control it, but well...
As an idea, symbiotic humanoids can use mind-affecting abilities, even though the creature is normally immune.

Gez said:
One question, though, why permanent wisdom damage? I find it a bit too harsh. Temporary would be more than enough.
It's imho closer to the negative levels it deals to the monstrous jellyfishes. A Will save (DC 23) for temporary damage might be possible.

Tonguez said:
(so perhaps give the inhabitants a fort save to take temporay rather than permanent damage)
Will seems to be a better fit.

Tonguez said:
(3. Is speed 0 an option? (ie it only moves when the wind or waves push it along) otherwise Spd 5

I'd rather go with the 5 ft. swim speed. No flight speed, we should however mention that it uses the rules for levitation, as per the spell.

You might want to bring on naming suggestions now! :)
 


Why removing the possibility for someone to control the jellyfish?

Permanent Wisdom Damage: Why negative levels, then?
 
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Gez said:
Why removing the possibility for someone to control the jellyfish?
My idea above would allow for some control, wouldn't it?

Gez said:
Permanent Wisdom Damage: Why negative levels, then?
I wanted to be less harsh on symbiotic humanoids than on attracted jellyfishes. Over time, he'd lose his jellyfish "allies", while humanoid allies would be around longer, but possibly more "annoying", as far as it could really be annoyed.
 



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