Knight Otu
First Post
No, I have not forgotten this guy. 

This continues with rules for double moves and "running", speed for Int 0 creatures, and distances, as well as carrying capacity. It ends with a note that all movement is silent on the astral.Most of the plane's inhabitants move by merely thinking themselves in a particular direction. This is akin to flight with perfect maneuverability and a maximum speed of 10 feet per point of Intelligence. When one is maneuvering through astral space, "up" and "down" are determined solely by the traveler's orientation... . Unlike normal flying, climbs and dives on the Astral Plane don't change a character's speed, and there's no minimum speed to avoid a stall.
Uhmm... I don't really see any changes with the previous version, except for the addition of a short description of the dragon on the Astral plane.Knight Otu said:I think we're pretty much done by now. Check the attachment for the newest version.
CRs, the Wyrmling LA.Conaill said:Uhmm... I don't really see any changes with the previous version, except for the addition of a short description of the dragon on the Astral plane.
The astral power and prowess abilities were meant to be the "equalizers" for astral combat. But ok, I think we can include the speed for the final final version.Conaill said:I'm strongly in favor of changing the speeds to the ones recommended in the MotP, as indicated above: ranging from "fly 150 ft. (perfect)" for a Wyrmling, to "fly 310 ft. (perfect)" for a Wyrm, both on the Astral *and* Material plane. It's not too different from what we had already decided for the Material plane (fly 250' Perfect), it keeps the dragon from being at a disadvantage against other Astral creatures, it's more consistent with the planar rules, *and* it's just simpler as well (no dual speed stats).
I kind of like the idea that the dragon can only feed using its breath weapon, and since it doesn't need as much food, too, I don't think we need to add that to the disrupting power of the attacks.Conaill said:Also, if the dragon actually feeds on the disintegrating effect, perhaps at least it's bite should have a similar effect. How about bite disintegrating, and other attacks "disruptive", as you suggested before?
How about "[font="]These dragons seem to be attracted to planar magic and magic items, but for some reasons, they are never found in the hoard of the XXX. Many sages believe that they feed on these items, but those sages that believe the rumor of the dead dragon god ascribe this attraction a far darker purpose."[/font]Conaill said:Are we planning to do anything with destroying dimensional items such as Bags of Holding? Right now it says they "seem to be attracted to planar magic and magic items", but it doesn't specify what that means. Do they specifically make disintegrating attacks on those objects using the "strike an object" rules? Do such objects have a certain % chance of being destroyed when their owner passes through the rift?
Adressing both of these with the same answer: I think multiplanar rift could be dropped in favor of Shed Skin. I'm not sure if I ever could word Multiplanar Rift in as few words as the ability warrants.Conaill said:The Multiplanar Rift power still seems somewhat ambiguous. ...
Did anyone like my idea for the "Shed Skin" power over on the 1st page?...
I'll do that. Happens to everyone.Conaill said:PS: please replace all instances of "it's" with "its" in the Astral Rift writeup... seems to be my favorite typo these days...