Shade
Monster Junkie
3.5 versions of comparable abilities...
Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Hobgoblin stats: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Ghoul stats: Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12
Troll: +12 Strength, +4 Dexterity, +12 Constitution, –4 Intelligence (minimum 3), –2 Wisdom, –4 Charisma.
Half-Troll Template: Str +6, Dex +2, Con +6, Int -2, Cha -2
Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Hobgoblin stats: Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Ghoul stats: Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12
Troll: +12 Strength, +4 Dexterity, +12 Constitution, –4 Intelligence (minimum 3), –2 Wisdom, –4 Charisma.
Half-Troll Template: Str +6, Dex +2, Con +6, Int -2, Cha -2