Shade
Monster Junkie
Sweet!
Didn't we decide to make the mace +1 defending?
Add Jump +12 to skills line.
The new format for turn undead is to add on SQ line: turn undead (+3, 2d6+11, 8th)
Change as follows:
Turn Undead (Su): An agathion can turn or destroy undead as an 8th-level cleric (this includes the benefits of the Improved Turning feat). An agathion can make up to six turn attempts per day.
Add: "An agathion may be summoned using a summon monster VI spell."
Caster level for shapechange powers? 10th?
Spell-Like Abilities: At will - aid, bless, clairaudience/clairvoyance, detect evil, detect thoughts (DC 15), discern lies (DC 17), hold person (DC 16), plane shift (DC 20); 3/day - continual flame, cure serous wounds, dispel evil (DC 18), dispel magic, holy smite (DC 17), polymorph (self only), remove curse, remove disease, remove fear; 1/day - commune, raise dead. Caster level 7th. The save DCs are Charisma-based.
Didn't we decide to make the mace +1 defending?
Add Jump +12 to skills line.
The new format for turn undead is to add on SQ line: turn undead (+3, 2d6+11, 8th)
Change as follows:
Turn Undead (Su): An agathion can turn or destroy undead as an 8th-level cleric (this includes the benefits of the Improved Turning feat). An agathion can make up to six turn attempts per day.
Add: "An agathion may be summoned using a summon monster VI spell."
Caster level for shapechange powers? 10th?
Spell-Like Abilities: At will - aid, bless, clairaudience/clairvoyance, detect evil, detect thoughts (DC 15), discern lies (DC 17), hold person (DC 16), plane shift (DC 20); 3/day - continual flame, cure serous wounds, dispel evil (DC 18), dispel magic, holy smite (DC 17), polymorph (self only), remove curse, remove disease, remove fear; 1/day - commune, raise dead. Caster level 7th. The save DCs are Charisma-based.