D&D 3.x Creature Catalog 3.5 Overhaul Project

Turn Undead (Su): An agathion can turn or destroy undead as a 7th-level cleric. An agathion can make up to six turn attempts per day.

On SQ line: turn undead (+3, 2d6+10, 7th)

Borrowing from the planetar's list...

Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level): 0--create water, detect magic, guidance, resistance (2), virtue; 1st--bless, cause fear, divine favor, entropic shield, inflict light wounds*, shield of faith; 2nd--align weapon, bear's endurance, bull's strength, eagle's splendor, shatter*; 3rd--contagion*, daylight, prayer, summon monster III; 4th--death ward, dismissal, divine power*.
*Domain spell. Domains: Destruction and War.
 

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Str 19 Dex 16 Con 13 Int 16 Wis 18 Cha 17



Skills common to "lesser" angels:

Balance, Concentration, Diplomacy, Knowledge (any three), Listen, Move Silently, Sense Motive, Spot.

We currently have: Concentration +9, Disguise +10, Hide +10, Knowledge (any one) or Craft (any one)+11, Listen +12, Move Silently +11, Search +11, Sense Motive +12, Spellcraft +10, Spot +12

I'd definitely retain Spellcraft, since it casts spells. Disguise, Hide, and Search are still contenders, the latter two possessed by "greater" angels. I don't think Craft is needed.

I'd drop Balance since the astral deva and "greater" angels don't have it.

We get 110 skill points (11 at 10 ranks), so how about:

Concentration 10, Diplomacy 8, Disguise 8, Hide 10, Knowledge (any two) 10, Listen 8, Move Silently 10, Search 8, Sense Motive 10, Spellcraft 10, Spot 8

Don't you find it odd that angels don't have ranks in Heal?
 

Shade said:
I'd also recommend replacing astral projection and etheralness with plane shift like all the other "lesser" angels.

Would plane shift be better, and/or do the same thing?


Shade said:
Don't you find it odd that angels don't have ranks in Heal?

Positively odd! But if we were going to give Heal to angels, the agathion would not be the place to start. ;)

Methinks we also need a third feat for this fellow. :)


Monster Manual II said:
Human form is 60% likely. In this form, the agathion will use weapons typical of a cleric and have spell powers and abilities equal to that of a 7th-level cleric. As the agathion's wisdom equals 18, bonus spells are applicable. The appearance of the agathion can be young or old, male or female, handsome or plain, rustic or urbane.

In creature form - but 30%probable - the agathion will have whatever attack forms that creature possesses and the creature's spell abilities, if any, and the powers to turn undead of a 14th-level cleric.

Only 10% of the time will an agathion be encountered in non-corporeal form and contained within some object. When thus present, the agathion is able to bestow its 1st-level cleric spell ability on the possessor of the item, automatically detect evil, and allow the individual to affect undead as if he or she were a 6th level cleric.

Note that this passage really confuses matters on what level of cleric an agathion is when turning undead. Paragraph 1 seems to indicate level 7 in its natural form, paragraph 2 indicates level 14 when in alternate form, and paragraph 3 seems to indicate that the agathion has no turning powers when polymorphed into an object though it allows its possessor to turn as a cleric of level 6!

The two sources from 2E make no mention of turning for the agathiNon itself (only that they "have the spell ability of a 7th-level cleric"), except to say that it can confer the turning abilities of a level 7 cleric to someone possessing them in item form. :confused:
 


BOZ said:
Would plane shift be better, and/or do the same thing?

I think it would be better, even though it doesn't do the same thing. I mean, if the astral deva doesn't have astral projection, why should this subordinate? ;)

BOZ said:
Positively odd! But if we were going to give Heal to angels, the agathion would not be the place to start. ;)

Methinks we also need a third feat for this fellow. :)

Agreed...I just though it was odd. It's also odd that the planetar picks contagion as a domain spell. :lol:

For third feat, perhaps Mortis's suggestion of Improved Turning? Or maybe Extra Turning?

BOZ said:
Note that this passage really confuses matters on what level of cleric an agathion is when turning undead. Paragraph 1 seems to indicate level 7 in its natural form, paragraph 2 indicates level 14 when in alternate form, and paragraph 3 seems to indicate that the agathion has no turning powers when polymorphed into an object though it allows its possessor to turn as a cleric of level 6!

The two sources from 2E make no mention of turning for the agathiNon itself (only that they "have the spell ability of a 7th-level cleric"), except to say that it can confer the turning abilities of a level 7 cleric to someone possessing them in item form. :confused:

I'm thinking we should just stick with 7th-level across the board. It's a good number...3 less than its HD...just like a paladin is treated as a cleric of three levels lower for this purpose. :cool:
 

which does what between Improved Turning and Extra Turning? and yeah, keeping it at 7th certainly simplifies things, and this is the same level for its SLAs and spells. :)


Monster Manual II said:
The physical touch of an agathion in natural form will send 7-14 points of positive power damage to opponents so struck.

Positive Energy (Su) : Agathia in their natural form can bestow positive energy through a touch attack. This energy can heal damage, but is usually used to cause 1d6+6 points of damage to undead or evil creatures.

Now the weird thing is, I was looking but I did not see this reference in the 2E sources.
 
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BOZ said:
which does what between Improved Turning and Extra Turning? and yeah, keeping it at 7th certainly simplifies things, and this is the same level for its SLAs and spells. :)

Improved Turning treats it as +1 cleric level for turning, Extra Turning gives 3 more daily uses. :)

BOZ said:
Positive Energy (Su) : Agathia in their natural form can bestow positive energy through a touch attack. This energy can heal damage, but is usually used to cause 1d6+6 points of damage to undead or evil creatures.

Now the weird thing is, I was looking but I did not see this reference in the 2E sources.

That's odd that they dropped it. If we want to retain it, here's how some other critters do it.

Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Positive Energy Lash (Su): A xag-ya can make a ranged touch attack or hit with an incorporeal touch attack to infuse a target with positive energy. Undead foes (even incorporeal ones) take an additional 2d8+5 points of damage. The xag-ya can channel this positive energy into living creatures as well, healing up to 2d8+5 points of damage. The xag-ya can control its positive energy enough to avoid healing living foes (dealing only the base damage). This power can be used up to five times per day.

Energy Touch (Su): The positively energized touch of a glimmerskin heals a target of 5 points of damage per round or grants 5 additional temporary hit points per round to a creature already at full hit points. These temporary hit points fade 1d6 rounds after the creature ceases physical contact with the glimmerskin. However, this benefit has an unfortunate side effect. For each round that its hit points (including temporary ones) exceed its normal hit point total, the target creature must make a successful Fortitude save (DC 19) or explode in a 20-foot burst of radiant energy. Each creature caught in the blast (including the target) takes damage equal to 2d6 points + the number of excess hit points the target had at the time. A Reflex save (DC 19) reduces the damage by half. A glimmerskin's host automatically benefits from the additional hit points but is allowed no saving throw to reduce the damage from the blast. Glimmerskins rarely inform their hosts of this side effect.

Or it could just have cure light wounds at will, which would have about the same effect. ;)
 

If Improved Turning is a core feat, I would go for that. :)

Shade said:
Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.

Positive Energy Lash (Su): A xag-ya can make a ranged touch attack or hit with an incorporeal touch attack to infuse a target with positive energy. Undead foes (even incorporeal ones) take an additional 2d8+5 points of damage. The xag-ya can channel this positive energy into living creatures as well, healing up to 2d8+5 points of damage. The xag-ya can control its positive energy enough to avoid healing living foes (dealing only the base damage). This power can be used up to five times per day.

Energy Touch (Su): The positively energized touch of a glimmerskin heals a target of 5 points of damage per round or grants 5 additional temporary hit points per round to a creature already at full hit points. These temporary hit points fade 1d6 rounds after the creature ceases physical contact with the glimmerskin. However, this benefit has an unfortunate side effect. For each round that its hit points (including temporary ones) exceed its normal hit point total, the target creature must make a successful Fortitude save (DC 19) or explode in a 20-foot burst of radiant energy. Each creature caught in the blast (including the target) takes damage equal to 2d6 points + the number of excess hit points the target had at the time. A Reflex save (DC 19) reduces the damage by half. A glimmerskin's host automatically benefits from the additional hit points but is allowed no saving throw to reduce the damage from the blast. Glimmerskins rarely inform their hosts of this side effect.

Or it could just have cure light wounds at will, which would have about the same effect. ;)

Well, I would want the power to be able to affect living creatures. probably a cross between all three.
 

Both feats are core. :)

How's this?

Positive Energy Touch (Su) : In its natural form, an agathion's touch is fused with positive energy. This energy heals nonevil living creatures of 1d6+6 hit points. Against undead or evil creatures, it deals 1d6+6 points of damage.

Do we want to mess with temporary hit points? (I vote not, since it has aid at will anyway).
 


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