Shade
Monster Junkie
Turn Undead (Su): An agathion can turn or destroy undead as a 7th-level cleric. An agathion can make up to six turn attempts per day.
On SQ line: turn undead (+3, 2d6+10, 7th)
Borrowing from the planetar's list...
Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level): 0--create water, detect magic, guidance, resistance (2), virtue; 1st--bless, cause fear, divine favor, entropic shield, inflict light wounds*, shield of faith; 2nd--align weapon, bear's endurance, bull's strength, eagle's splendor, shatter*; 3rd--contagion*, daylight, prayer, summon monster III; 4th--death ward, dismissal, divine power*.
*Domain spell. Domains: Destruction and War.
On SQ line: turn undead (+3, 2d6+10, 7th)
Borrowing from the planetar's list...
Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level): 0--create water, detect magic, guidance, resistance (2), virtue; 1st--bless, cause fear, divine favor, entropic shield, inflict light wounds*, shield of faith; 2nd--align weapon, bear's endurance, bull's strength, eagle's splendor, shatter*; 3rd--contagion*, daylight, prayer, summon monster III; 4th--death ward, dismissal, divine power*.
*Domain spell. Domains: Destruction and War.