D&D 3.x Creature Catalog 3.5 Overhaul Project


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i choose tonight! ;)

Celestial (Agathion)
Medium-size Outsider (Good)
Hit Dice: 7d8+7 (38 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 50 ft
AC: 23 (+3 Dex, +10 natural)
Attacks: Heavy mace +11 melee; or touch +11 melee
Damage: Heavy mace 1d8+4; touch 0 and positive energy
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Spell-like abilities, spells, positive energy
Special Qualities: Damage reduction 10/+1, SR 18, celestial qualities, shapechange, turn undead, bestow spells, immunities
Saves: Fort +6 Ref +8 Will +9
Abilities: Str 19 Dex 16 Con 13 Int 16 Wis 18 Cha 17
Skills: Concentration +9, Disguise +10, Hide +10, Knowledge (any one) or Craft (any one)+11, Listen +12, Move Silently +11, Search +11, Sense Motive +12, Spellcraft +10, Spot +12
Feats: Improved Initiative, Power Attack

Climate: Any land and underground
Organization: Solitary or army (50-100)
Challenge Rating: 09
Treasure: None
Alignment: Always neutral good
Advancement: 8-14 HD (Medium-size); 15-21 HD (Large)

Agathions are among the aasimon race of celestials, the same group that contains solars, planetars, devas, and lights. While the others are considered celestial stewards, the agathions are the warriors of the bunch. These helpful spirits are found in multitudes on the Upper Planes, where they seek to serve good beings. There, they appear in their natural humanoid form, looking somewhat like an elf with luminescent skin and bright, shining eyes. Males and females are equal in size and power.

Sometimes agathia chose to travel to the Material Plane, or are ordered to go there. They travel there singularly, and always adopt another material form. Depending on the mission, they may appear as a humanoid, or a beneficent creature such as a lammasu, shedu, or unicorn. They can also become non-corporeal and contain their lifeforce in an object such as a ring, talisman, weapon, or vase. As an object, it becomes something useful that will aid a particular character of good alignment.

Agathia are stern beings, serious and unyielding in their righteous mission. They are devoted to their constant pursuit of doing good deeds. They aid mortals in confrontations against evil on the orders of higher celestials (or even gods), lending all of their abilities to the fight.

COMBAT
In their natural form, agathia never attack with weapons, although they may use their touch attack. When faced with combat, they usually assume another form. In humanoid form, agathia will attack with weapons and spells. In the form of another type of creature, it will use whatever powers that creature has, plus the agathion will have the ability to turn undead. When in object form, the agathion is unable to attack in melee, but it will bestow spells to a good person, turn undead, and use its other powers to assist its companions.

The agathion's spirit returns to its home plane if its material form is slain or abandoned. If it chooses to leave, it will return only if called for. If killed, it cannot return for 10-60 years, while it regains its strength.

Spell-Like Abilities: At will - aid, astral projection, augury, change self, clairaudience/clairvoyance, detect evil, detect good, detect magic, detect thoughts, etherealness, hold person, read magic, and teleport without error. 3/day - cure serious wounds. These abilities are as the spells cast by a 7th-level sorcerer (save DC 13 + spell level).

Spells : Agathia can cast divine spells from the cleric list and from the Destruction, Good and War domains as 7th-level clerics (save DC 14 + spell level).

Positive Energy (Su) : Agathia in their natural form can bestow positive energy through a touch attack. This energy can heal damage, but is usually used to cause 1d6+6 points of damage to undead or evil creatures.

Celestial Qualities : (as shown in the MM, p 31) protective aura; tongues; electricity, petrification, cold, and acid immunity; fire resistance 20; +4 save against poison; keen vision.

Shapechange (Su): An agathion can shapechange, as the spell, at will. The agathion usually uses this power to assume the shape of a creature, though it can even become an object. Unlike the spell, this ability also allows the agathion to assume Spell-like abilities and Supernatural powers of the form, such as breath weapons and gaze attacks.

An agathion that changes into an object will form a special bond with one character of good alignment (or a neutral character, if her current actions suit the agathion's mission). This bond allows the agathion to transfer some of its powers, as well as any powers the item has, to the character. Any evil being touching the items suffers 1d12 points of damage (no save).

Turn Undead (Su): An agathion in the form of a creature can turn undead as a 14th-level cleric.

Bestow Spells (Su) : An agathion in the form of an object in the possession of a good creature, may bestow the ability to cast divine spells as a 1st-level cleric to the creature. The agathion in the form on an object may also bestow upon the creature the ability to turn undead as a 6th-level cleric.

Immunities (Ex): An agathion is immune to energy drain, death spells (such as circle of death, destruction, finger of death, slay living, and wail of the banshee), disintegration, and energy from the Positive plane.

1983 Wizards of the Coast, Inc.
Originally found in Monster Manual II (1983), and as an "aasimon" in MC8 and the first Planescape MC.
 

MM2:

AGATHION
FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 18"
HIT DICE: 7+7
%IN LAIR: Nil
TREASURE TYPE: Nil
NO OF ATTACKS: 2 (in human form)
DAMAGE/ATTACK: By weapon type (see below)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 35%
INTELLIGENCE: Very to genius
ALIGNMENT: Neutral good
SIZE: M or L (see below)
PSIONIC ABILITY: 177
Attack/ Defense Modes: All/all
LEVEL/X.P. VALUE: VII 1800/ + 10/hp

The race of agathia are spirits of a beneficent and helpful sort There are multitudes of them on the Upper Outer Planes, but when encountered on the Prime Material Plane, there will usually be but a single one. Agathia are usually sent to the Prime Material Plane by a deity or perhaps a solar to be ready to aid creatures of good disposition in confronting and defeating evil.

Agathia take a material form as desired. One encountered will typically be in human form, in the form of a beneficent creature (such as a lammasu, shedu, or unicorn), or in non-corporeal form and contained in a ring, talisman, or possibly a small vase or flask, etc.

Human form is 60% likely. In this form, the agathion will use weapons typical of a cleric and have spell powers and abilities equal to that of a 7th-level cleric. As the agathion's wisdom equals 18, bonus spells are applicable. The appearance of the agathion can be young or old, male or female, handsome or plain, rustic or urbane.

In creature form - but 30%probable - the agathion will have whatever attack forms that creature possesses and the creature's spell abilities, if any, and the powers to turn undead of a 14th-level cleric.

Only 10% of the time will an agathion be encountered in non-corporeal form and contained within some object. When thus present, the agathion is able to bestow its 1st-level cleric spell ability on the possessor of the item, automatically detect evil, and allow the individual to affect undead as if he or she were a 6th level cleric.

In addition to clerical spell powers and turning undead as noted, agathia can become ethereal at will, travel astrally, detect evil, and speak any language by a telepathic means. They are struck only by +1 or better magic weapons, save as 14th-level clerics, regardless of the form they are in, and are immune to life-level draining, death spells, disintegration, and energy from the Positive Material Plane.

Psionically, agathia have the following disciplines: clairaudience, clairvoyance, object reading, suspend animation, aura alteration, dimension walk, mind bar, telempathic projection. Performance is at 14th level of mastery.

If the agathion voluntarily leaves its form, or is slain, it will return to its own plane. In the former case, it will not come back unless called for. In the latter case, it cannot come back for from 10-60 years during which period it regains its strength. Astral or ethereal travel in pursuit of its mission does not constitute voluntary abandonment of selected form, except in the case of the item-housed agathion when not accompanied by the item's possessor.

In its natural form, the agathion is an elf-like creature with opalescent, luminous skin and eyes which actually shine. Male and female agathia are of equal size and power. The physical touch of an agathion in natural form will send 7-14 points of positive power damage to opponents so struck.



MC8:

Aasimon, Agathinon
CLIMATE/TERRAIN: Upper planes or prime
FREQUENCY: Uncommon (upper) or very rare (prime)
ORGANIZATION: Army (upper) or solitary (prime)
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional (15-16)
TREASURE: Incidental
ALIGNMENT: Neutral good

NO. APPEARING: 50-100 (upper) or 1 (prime)
ARMOR CLASS: 0
MOVEMENT: 15
HIT DICE: 8
THAC0: 13
NO. OF ATTACKS: 1 (weapon) or special
DAMAGE/ATTACK: weapon or special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
SIZE: See below
MORALE: Elite (13-14)
XP VALUE: 30,500

Agathinon are the only aasimon warriors of the upper planes. They will only appear in their natural form when on one of the upper planes. There they will look much like an elf with opalescent, luminous skin and eyes that actually shine. When not on the upper planes, an agathinon will assume the form of some other creature or object at will. Male and female agathinon are of equal size and power.

Combat: When in human form, an agathinon is likely to use nonedged weapons (sling, mace, etc.) and will have the spell ability of a 7th-level cleric with an 18 wisdom.

Agathinon will never attack in their natural form. At the slightest sign of danger, they will assume another form. They gain great benefit from this because they will possess all attack forms and spell-like powers of the form they assume, though they retain their original hit points, THAC0, intelligence, etc. For example, if an agathinon assumes the form of an old bronze dragon, he will have two claw attacks (for 1-8 each), a bite (for 4-14), snatch, kick, wing buffet, and tail slap. It will also have the powerful breath weapon and spell-like powers of the dragon. It will not, however have 18 hit dice, but rather its own 8 hit dice.

On rare occasions, an agthion will assume the form of an inanimate object of magical nature, usually to be carried by some other being. This might be a magical lamp, a magical sword, necklace, or even something as unpretentious as a vase or glass vial, as the agathinon chooses. When in this form, the agathinon confers all powers of the object to its possessor plus several other benefits: the ability to cast 1st level priest spells from any sphere at will, and the ability for the individual to turn undead as if he or she were a 7th-level priest. Agathinon will never confer abilities to evil individuals. In fact, any evil person touching the item will receive 1-12 hit points of damage with no save allowed. Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon.

All agathinon have the ability to become ethereal at will, and speak any language using their powerful telepathic ability. They are struck only by +1 or better magical weapons, and save as 14th-level priests regardless of the form they assume. All agathinons are immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the positive material plane.

In addition to the spell-like abilities available to all aasimon, agathinon may use the following spell-like abilities, at will, once per round:

· clairaudience
· clairvoyance
· ESP
· hold person

The level of magic for these powers is equal to the agathinon's hit dice.

Habitat/Society: Agathinon have a special place in the upper planes. First and foremost they are warriors. They form the elite troops of the celestial armies (see einheriar) and are often found in its vanguard. When in groups that can be as much as 100 strong, agathinon will most often fight in human form, But sometimes, in special circumstances, they will assume the form of some powerful creatures such as pegasi or dragons to do battle. Regardless of the form they assume, the agathinon are fearless warriors that will often defend their cause to the death.

Beyond combat, agathinon serve another important function. They are sent to the Prime Material plane in order to aid mortals in their confrontations with evil. These instructions will likely come down from one of the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers of the upper planes themselves.

When agathinon go to the Prime Material plane to aid mortals, they always go alone. They are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, etc.).

Ecology: Agathinon are very unusual in their true form. They appear much like elves and tend to be very serious about their causes and very serious about combat. Their personalities tend to be somewhat stem and unyielding. In any event, agathinon are very devoted beings, and are unswerving in their constant pursuit of what is right.



PSMC1:

AASIMON - AGATHINON
CLIMATE/TERRAIN: Upper Planes
FREQUENCY: Uncommon (upper) or very rare
ORGANIZATION: Army (upper) or solitary
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Exceptional (15-16)
TREASURE: Incidental
ALIGNMENT: Neutral good

NO. APPEARING: 50-100 (upper) or 1
ARMOR CLASS: 0
MOVEMENT: 15
HIT DICE: 8
THAC0: 13
NO. OF ATTACKS: 1 (weapon) or special
DAMAGE/ATTACK: By weapon or special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
SIZE: See below
MORALE: Elite (13-14)
XP VALUE: 8,000

Agathinon, the aasimon warriors, only appear in their natural form on the Upper Planes. There they look like elves with opalescent, luminous skin and shining eyes. Elsewhere an agathinon assumes another form at will. Male and female agathinon are of equal size and power. They speak any language, using their powerful telepathic ability to do so.

Comabt: In human form an agathinon uses nonedged weapons (for example, a sling or mace) and has the spell ability of a 7th-level cleric with 18 Wisdom.

Agathinon never attack in their natural form. At any sign of danger, they assume another form. They have all attack forms and spell- like powers of the form they assume, though they retain their original hit points, THAC0, Intelligence, and other statistics. For example, an agathinon who assumes the form of an old bronze dragon has two claw attacks (1d8 each), a bite (for 2d6+2), snatch, wing buffet, and tail slap. He also has the powerful breath weapon and spell-like powers of the dragon. He does not, however, have 18 Hit Dice, but rather his own 8 Hit Dice.

Rarely, an agathinon assumes the form of a magical inanimate object, usually carried by some other being: a magical lamp, sword, necklace, vase, or glass a vial. In this form the
agathinon confers all powers of the object on its possessor, plus several other benefits: the ability to cast 1st-level priest spells from any sphere at will, and to turn undead as a 7th-level priest. Agathinon never confer abilities on evil individuals. In fact, any evil person touching the item takes 1d12 points of damage (no save allowed). Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon.

All agathinon can become ethereal at wil1. They are struck only by +1 or better magical weapons and save as 14th-level priests regardless of the form they assume. All agathinon am immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the Positive Energy Plane.

In addition to the spell-like abilities available to all aasimon, agathinon may use the spell-like abilities clairaudience, clairvoyance, ESP, and hold person. The level of these powers is equal to the agathinon's Hit Dice.

Habitat/Society: Agathinon form the elite vanguard of the celestial armies (see "Einheriar"). In groups up to 100 strong, agathinon most often fight in human form. In special circumstances, they transform into powerful creatures such as pegasi or dragons to do battle. Agathinon are fearless warriors who often defend their cause to the death.

Agathinon carry out solo missions to the Prime Material Plane to aid mortals in their confrontations with evil. These instructions come down from the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers themselves. Outside the Upper Planes agathinon are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, or some such).

Ecology: Agathinon are stern, serious, and unyielding. They are devoted beings, unswerving in their constant pursuit of right.
 

First off, we need to decide which name to use (Agathion or Agathinon). ;)

Angel, Agathion/Agathinon
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice: 7d8+7 (38 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +7/+18
Attack: +X heavy mace +X melee (1d8+6) or touch +X melee touch (1d6+6 positive energy)
Full Attack: +X/+X heavy mace +X melee (1d8+6) or touch +X melee touch (1d6+6 positive energy)
Space/Reach: 5 ft./5 ft.
Special Attacks: Positive energy, spell-like abilities, spells, turn undead (+3, 2d6+X, Xth)
Special Qualities: Damage reduction x/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance X, tongues
Saves: Fort +6 (+10 against poison), Ref +8, Will +9
Abilities: Str 19, Dex 16, Con 13, Int 16, Wis 18, Cha 17
Skills: 110 (11 at 10 ranks)
Feats: 3
Environment: Any good-aligned plane
Organization: Solitary or army (50-100)
Challenge Rating: 9
Treasure: None (or No coins; double goods; standard items?)
Alignment: Always good (any)
Advancement: 8-14 HD (Medium); 15-21 HD (Large)
Level Adjustment: +X

Agathions speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.

COMBAT

An agathion's natural weapons are treated as good-aligned for the purpose of overcoming damage reduction.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of an agathion. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 7th). This aura can be dispelled, but the light can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)

Tongues (Su): A light can speak with any creature that has a language, as though using a tongues spell (caster level 7th). This ability is always active.
 
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I think it needs a magic mace. Here's what other angels have:

Movanic deva (CR 9): +1 flaming greatsword
Monadic deva (CR 12): +3 mace of smiting
Astral deva (CR 14): +3 heavy mace of disruption

Since these fellas are about on par with the movanic deva, I'd recommend a +1 mace with another +1 property, like shock, frost, etc.
 


MM2 said:
In addition to clerical spell powers and turning undead as noted, agathia can become ethereal at will, travel astrally, detect evil, and speak any language by a telepathic means. They are struck only by +1 or better magic weapons, save as 14th-level clerics, regardless of the form they are in, and are immune to life-level draining, death spells, disintegration, and energy from the Positive Material Plane.

MC8 said:
All agathinon have the ability to become ethereal at will, and speak any language using their powerful telepathic ability. They are struck only by +1 or better magical weapons, and save as 14th-level priests regardless of the form they assume. All agathinons are immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the positive material plane.

In addition to the spell-like abilities available to all aasimon, agathinon may use the following spell-like abilities, at will, once per round:

· clairaudience
· clairvoyance
· ESP
· hold person

The level of magic for these powers is equal to the agathinon's hit dice.

PSMC1 said:
All agathinon can become ethereal at wil1. They are struck only by +1 or better magical weapons and save as 14th-level priests regardless of the form they assume. All agathinon am immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the Positive Energy Plane.

In addition to the spell-like abilities available to all aasimon, agathinon may use the spell-like abilities clairaudience, clairvoyance, ESP, and hold person. The level of these powers is equal to the agathinon's Hit Dice.

CC said:
Spell-Like Abilities: At will - aid, astral projection, augury, change self, clairaudience/clairvoyance, detect evil, detect good, detect magic, detect thoughts, etherealness, hold person, read magic, and teleport without error. 3/day - cure serious wounds. These abilities are as the spells cast by a 7th-level sorcerer (save DC 13 + spell level).

Taking all this in mind, and comparing with the common angel SLAs, here's an attempt at a revised list...

Spell-Like Abilities: At will - aid, astral projection, bless, clairaudience/clairvoyance, detect evil, detect thoughts (DC X), discern lies (DC X), etherealness, hold person (DC X); 3/day - continual flame, cure serous wounds, dispel evil (DC X), dispel magic, holy smite (DC X), polymorph (self only), remove curse, remove disease, remove fear; 1/day - commune, raise dead. Caster level 7th. The save DCs are Charisma-based.

I'd also recommend replacing astral projection and etheralness with plane shift like all the other "lesser" angels.

Spells: Agathia can cast divine spells as 7th-level clerics. An agathion has access to two of the following domains: Destruction, Good, or War (plus any others from its deity). The save DCs are Wisdom-based.

Typical Cleric Spells Prepared (6/5/4/3/2; save DC 14 + spell level): 0--6; 1st--5+1 domain; 2nd--4+1 domain; 3rd--3+1 domain; 4th--2+1 domain.
*Domain spell. Domains: Destruction and War (or Good).
 
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Shade said:
First off, we need to decide which name to use (Agathion or Agathinon). ;)

i'm of the opinion that Agathinon was a spelling error that stuck. :) i personally like Agathion better, as that leads to the irregular plural Agathia. ;)
 

Shade said:
I think it needs a magic mace. Here's what other angels have:

Movanic deva (CR 9): +1 flaming greatsword
Monadic deva (CR 12): +3 mace of smiting
Astral deva (CR 14): +3 heavy mace of disruption

Since these fellas are about on par with the movanic deva, I'd recommend a +1 mace with another +1 property, like shock, frost, etc.

i would think they would have a nice martial property for that weapon. smiting and disruption for example, though if we want to be more creative we can look at other properties. ;)
 

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