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Wood Golem
Large Construct
Hit Dice: 9d10 (49 hp)
Initiative: -1 (Dex)
Speed: 20 ft (can't run)
AC: 16 (-1 size, -1 Dex, +8 natural)
Attacks: Slam +12 melee
Damage: Slam 2d12+7
Face/Reach: 5 ft by 5 ft/10 ft
Special Attacks: Fire seeds
Special Qualities: Construct, magic immunity, damage reduction 20/+2, sap
Saves: Fort +3 Ref +2 Will +3
Abilities: Str 24 Dex 9 Con --- Int --- Wis 11 Cha 1
Skills:
Feats:
Climate: Any forest
Organization: Solitary
Challenge Rating: 07
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Large), 19-27 HD (Huge)
A wood golem is about 8 1/2 feet tall and weighs around 800 pounds. This golem is made out of dead trees, though it is very rarely constructed from the carcass of a dead treant.
This golem has a very rough version of the humanoid form, and its features are carved by hand into the wood it is made from. The main body is a large tree trunk, and affixed to that are four large branches of proper length that serve as its arms and legs. The golem is given three small branch fingers on each hand, from which it shoots small fiery projectiles. A wood golem constructed from a treant's shell looks just like a treant with red glowing eyes.
COMBAT
The wood golem fights as directed, usually to protect the forest of its druid creator.
Fire Seeds (Su): The wood golem can fire up to 6 acorn fire seeds once every minute (three from each hand). This ability is otherwise as the spell cast by a 6th-level sorcerer (save DC 16).
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Magic Immunity (Ex): Golems completely resist most magical and supernatural effects except as follows. Wood golems are susceptible to magic that controls plants, but have a +4 bonus to their saving throws against such magic. If any sort of magic used to control plants is successfully used on a wood golem, it will become enraged when the magic wears off and attack the person who used the magic to control it. Electrical- and cold-based spells do no damage to a wood golem, but slow it for 6 rounds unless it makes its saving throw. A wish or a time stop spell works fully against this creature, and a repel wood or warp wood spell stuns a golem for 1d4 rounds. A plant growth or a wall of thorns spell restores hit points to this golem in a fashion similar to a cure serious wounds spell. No other spells affect the wood golem.
Sap (Su): A wood golem has a sticky sap-like substance running through its body that heals the wounds of living creatures. Every time the wood golem sustains damage from a slashing or piercing weapon, enough sap will bleed out of it to be equivalent to a potion of cure light wounds.
Skills: Wood golems receive a +6 racial bonus to Hide checks when in a forest setting.
CONSTRUCTION
A wood golem's body must be crafted from a large fallen oak or pine tree, which is not rotting or insect-infested. Large branches of the tree must be sawed off and replaced in the appropriate places for the arms and legs, and the rest of the tree must be carved to give it a roughly humanoid appearance.
The golem costs 50,000 gp to create and prepare all of the necessary rituals, which includes 500 gp for the body and tools with which to craft it. Assembling the body requires a Craft (woodworking or carpentry) check (DC 13). The wood golem takes one month to complete.
If the golem is created from the shell of a dead treant, the golem has the benefit of an additional +4 to its natural armor bonus (making it +12 total), and the golem also has 11 Hit Dice instead of the standard 9 HD. The golem also has the treant's Double Damage Against Objects ability, and its Fire Vulnerability, but not any of the treant's other abilities. Such a golem is otherwise identical to the normal wood golem.
The creator must be a 13th-level druid and able to cast divine spells. Completing the ritual drains 1000 XP from the creator and requires reincarnate, wall of thorns, plant growth, barkskin, and fire seeds.
1987 Wizards of the Coast, Inc.
Originally found in Dragon Magazine #119 (1987, "The Dragon's Bestiary: A Walk Through the Woods", Loran Wlodarski).