JORS AS CHARACTERS
A jor’s favored class is rogue, and jor leaders tend to be rogue/assassins.
Jor characters possess the following racial traits.
- +6 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.
- Medium size.
- A jor's base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A jor begins begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0. A jor has a +4 racial bonus on saves against poison.
- Racial Skills: A jor's humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Disguise, Hide, and Move Silently. *A jor has a +6 racial bonus on Hide, Listen, Move Silently, and Spot checks in any marsh terrain.
- Racial Feats: A jor's humanoid levels give it one feat.
- Special Attacks (see above): Poison Use, Sneak Attack.
- Special Qualities (see above): Light Sensitivity.
- Automatic Languages: Common, Orc. Bonus Languages:.
- Favored Class: Rogue.
- Level Adjustment +1.