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D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project

Psychotic Jim is right on the infra/ultravision bit.

I'd support DR/silver or magic, and to allow its natural weapons to be considered silver and magic. PJim's right...there are alot of extraplanar nasties they'd be better equipped to fight with the ability to bypass DR/silver.
 

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i think i might want to fix the trample though.

otherwise, she looks done, in that case. :)
 
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BOZ said:
any ideas for the stampede?
You might, if you want to totally revise the stampede, make it like the lethal shock ability of the shocker lizards, with its damage and save DC depending on the number of creatures involved in the action. But that might be getting it a little too different from the original source.
 
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or it might not... i'll give it some thought. that's the only thing that really irked me about my original conversion.
 

is this better?

Stampede (Ex): A nic’Epona herd may create a stampede if there are 20 or more nic’Epona present and nearby each other. The creatures gather together in tight ranks and move as one creature, much like a swarm. The herd must be at least 150 feet away from their nearest target to build up enough speed to form a proper stampede. A stampede fills a 60-foot space, and this space increases by 20 feet for every 10 additional nic’Epona over the minimum 20.

A nic’Epona stampede must move at a speed of 60 feet per round to maintain itself and can only move in one direction each round. The stampede can move through any area containing a creature of Large size or smaller. Opponents can make opportunity attacks against individual nic’Epona within the stampede, but if they do so they are not entitles to a saving throw. All targets in the area suffer 10d6 points of crushing damage for every 20 nic’Epona present in the stampede (Reflex save DC 17 for half). The save DC is Strength-based.

Stampeding nic’Epona are immune to fear (magical or otherwise).
 
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BOZ said:
is this better?

A nic’Epona stampede must move at a speed of 60 feet per round to maintain itself and can only move in one direction each round.

Can the nic'Epona swarm turn and go different ways in subsequent rounds or is it limited to one direction for the whole duration of the stampede?
 

Perhaps you could simplify it by stating that the herd can only make a charge attack (and thus move forward only through unimpeded areas)?

Also, I'd change "opportunity attacks" to "attacks of opportunity" just to be consistent with the lingo. Change "entitles" to "entitled". You might also want to change "crushing damage" to "bludgeoning damage".

Alternatively, you could state that while stampeding, the nic'epona herd is treated as a (Huge or Gargantuan or Colossal) creature for purposes of overrun attacks and can make trample attacks.
 

Psychotic Jim said:
Can the nic'Epona swarm turn and go different ways in subsequent rounds or is it limited to one direction for the whole duration of the stampede?

i wasn't sure how to say that, but i did want to include that information. they should be able to turn every round, i would think, but only certain degrees (maybe 45, but probably not so much as 90)

Shade said:
Perhaps you could simplify it by stating that the herd can only make a charge attack (and thus move forward only through unimpeded areas)?

again, wasn't sure how to word that. ;)

Also, I'd change "opportunity attacks" to "attacks of opportunity" just to be consistent with the lingo. Change "entitles" to "entitled". You might also want to change "crushing damage" to "bludgeoning damage".

actually, i copied "opportunity attacks" from the gelatinous cube entry. ;)

Alternatively, you could state that while stampeding, the nic'epona herd is treated as a (Huge or Gargantuan or Colossal) creature for purposes of overrun attacks and can make trample attacks.

again, not sure how to word that one. :)
 
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BOZ said:
actually, i copied "opportunity attacks" from the gelatinous cube entry. ;)

Ahh, WOTC, kings of consistency. :rolleyes:

Here's an attempt at rewriting the Stampede ability to address some of the issues.

Stampede (Ex): If 20 or more nic’Epona gather together in tight ranks, they can move as one creature, much like a swarm. A stampede fills a 60-foot space, and this space increases by 20 feet for every 10 additional nic’Epona over the minimum 20.

Movement while stampeding is similar to aerial movement. Treat the nic’Epona stampede as having a maneuverability class of average. Thus, the stampede must maintain a forward movement of half speed, or break up into individual nic’Eponas at the end of its turn. It can make a maximum turn of 90 degrees, and can use 5 ft. of its movement to turn 45 degrees. The stamped cannot move backwards.

The herd must be at least 150 feet away from their nearest target to build up enough speed to form a proper stampede. The stampede can move through any area containing a creature of Large size or smaller. Opponents can make opportunity attacks against individual nic’Epona within the stampede, but if they do so they are not entitled to a saving throw. All targets in the area suffer 10d6 points of bludgeoning damage for every 20 nic’Epona present in the stampede (Reflex save DC 17 for half). The save DC is Strength-based.

Stampeding nic’Epona are immune to fear (magical or otherwise).
 

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