BOZ
Creature Cataloguer
OK then.
Here's the rest of its combat abilities:
some pertinent info for the blood drain attack, perhaps. The blood spray really needs to be retained in the flavor text - don't know why I dropped it.
probably need something like all-around vision. Also, this is where I got the idea that they might be immune to critical hits and subdual/nonlethal damage.
this should probably all be worked into the combat section somehow.

Dragon 43 said:Lythlyx reach satiation when they have absorbed double their HP worth of blood. Blood taken in is converted to energy within 2 rounds, and Lythlyx can use this at will to heal themselves, regaining lost HP at the ratio of 1 per 4 HP worth of blood. (More blood can then be taken in.) Lythlyx often explode when killed, spraying blood about in a 1" radius area.
RoMD said:Lythlyx reach satiation when they have absorbed double their maximum hp-worth of blood, and then pull away from a victim.
Blood taken in is converted to energy within 2 rounds, and lythlyx can use this at will to heal themselves, regaining lost hit points at the rate of 1 per 4-hp-worth of blood ingested. A lythlyx that heals itself can immediately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.
MCA1 said:It reaches satiation when it has absorbed double its maximum hp-worth of blood, at which time it pulls away from a victim.
Blood taken in is converted to energy within two rounds, which is used to heal and regain lost hit points at the rate of 1 per 4-hp worth of blood ingested, A lythlyx that heals itself
diately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.
some pertinent info for the blood drain attack, perhaps. The blood spray really needs to be retained in the flavor text - don't know why I dropped it.

Dragon 43 said:They cannot be subdued.
Lythlyx have no distinct head or eyes, but see (9" infravision) from numerous sensitive areas about their bodies. They seem unaffected by pressure extremes (such as those found at great ocean depths or high in the atmosphere).
RoMD said:Lythlyx have no distinct head or eyes, but can see with 90'-range infravision through numerous sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.
MCA1 said:Lythlyx have no distinct head or eyes, but can see with 90-foot-range infravision through sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.
probably need something like all-around vision. Also, this is where I got the idea that they might be immune to critical hits and subdual/nonlethal damage.
Dragon 43 said:Horizontal movement of the spinning creature is slow (8") for Class A, but Lythlyx can fall (dive) at twice this speed. They can hold a steady position in mid-air, but will keep spinning. If this movement is ever entirely stopped (i.e. Paralyzation), Lythlyx fall to the ground helpless. Air resistance will turn them and slow their descent, so that upon striking the ground they will suffer only 1 HP of damage per 1" fallen.
RoMD said:In the air, they spin 50 times or more per round, and can hover at a fixed position while spinning. They can also dive (fall) at twice their listed speed (MV 24), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground, Air resistance turns and slows a frozen lythlyx so it suffers only 1 hp of damage per 10' fallen, when it hits the ground.
MCA1 said:In the air they spin 50 or more times per round and can hover while spinning. They can also dive (fall) at twice their listed speed (MV 24'), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground. Air resistance turns and slows a frozen lythlyx so it suffers only 1 point of damage per 10 feet fallen when it hits the ground.
this should probably all be worked into the combat section somehow.