• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project

OK then. :) Here's the rest of its combat abilities:

Dragon 43 said:
Lythlyx reach satiation when they have absorbed double their HP worth of blood. Blood taken in is converted to energy within 2 rounds, and Lythlyx can use this at will to heal themselves, regaining lost HP at the ratio of 1 per 4 HP worth of blood. (More blood can then be taken in.) Lythlyx often explode when killed, spraying blood about in a 1" radius area.
RoMD said:
Lythlyx reach satiation when they have absorbed double their maximum hp-worth of blood, and then pull away from a victim.

Blood taken in is converted to energy within 2 rounds, and lythlyx can use this at will to heal themselves, regaining lost hit points at the rate of 1 per 4-hp-worth of blood ingested. A lythlyx that heals itself can immediately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.
MCA1 said:
It reaches satiation when it has absorbed double its maximum hp-worth of blood, at which time it pulls away from a victim.

Blood taken in is converted to energy within two rounds, which is used to heal and regain lost hit points at the rate of 1 per 4-hp worth of blood ingested, A lythlyx that heals itself

diately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.

some pertinent info for the blood drain attack, perhaps. The blood spray really needs to be retained in the flavor text - don't know why I dropped it. :D

Dragon 43 said:
They cannot be subdued.
Lythlyx have no distinct head or eyes, but see (9" infravision) from numerous sensitive areas about their bodies. They seem unaffected by pressure extremes (such as those found at great ocean depths or high in the atmosphere).
RoMD said:
Lythlyx have no distinct head or eyes, but can see with 90'-range infravision through numerous sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.
MCA1 said:
Lythlyx have no distinct head or eyes, but can see with 90-foot-range infravision through sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.

probably need something like all-around vision. Also, this is where I got the idea that they might be immune to critical hits and subdual/nonlethal damage.

Dragon 43 said:
Horizontal movement of the spinning creature is slow (8") for Class A, but Lythlyx can fall (dive) at twice this speed. They can hold a steady position in mid-air, but will keep spinning. If this movement is ever entirely stopped (i.e. Paralyzation), Lythlyx fall to the ground helpless. Air resistance will turn them and slow their descent, so that upon striking the ground they will suffer only 1 HP of damage per 1" fallen.
RoMD said:
In the air, they spin 50 times or more per round, and can hover at a fixed position while spinning. They can also dive (fall) at twice their listed speed (MV 24), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground, Air resistance turns and slows a frozen lythlyx so it suffers only 1 hp of damage per 10' fallen, when it hits the ground.
MCA1 said:
In the air they spin 50 or more times per round and can hover while spinning. They can also dive (fall) at twice their listed speed (MV 24'), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground. Air resistance turns and slows a frozen lythlyx so it suffers only 1 point of damage per 10 feet fallen when it hits the ground.

this should probably all be worked into the combat section somehow.
 

log in or register to remove this ad

BOZ said:
some pertinent info for the blood drain attack, perhaps. The blood spray really needs to be retained in the flavor text - don't know why I dropped it. :D

Agreed. Add the satiation point and healing to the blood drain ability, and the spray to flavor.

BOZ said:
probably need something like all-around vision. Also, this is where I got the idea that they might be immune to critical hits and subdual/nonlethal damage.

Definitely to all-around vision, probably to immune to nonlethal, and I'm not really feeling the immunity to criticals. ;)

BOZ said:
this should probably all be worked into the combat section somehow.

Well, all flying creatures move at double-speed when descending, and perfect manueverability covers hovering, so the only thing that needs to be addressed is the resistant to falls. How about:

Slow Descent (Ex): A lythlyx always takes minimum falling damage.
 

Shade said:
Agreed. Add the satiation point and healing to the blood drain ability, and the spray to flavor.

I originally wrote it like this:

Blood Drain (Ex): A lythlyx may use any or all of its 20 mouths to try to drain blood from living creatures trapped in its coils. Up to six mouths may attack a single victim (four mouths for Small or smaller creatures), dealing 1d2 points of temporary Constitution damage each round a mouth remains attached. An attached lythlyx has an AC of 15.

When a lythlyx has drained 10 points of Constitution, it becomes satiated and moves away from its victim. Within two rounds, this drained blood is converted into energy with which the lythlyx may heal itself. This energy allows the lythlyx to regain 1 hit point per 2 points of Constitution, though it does not permit bonus hit points. Once the blood has been converted into energy, the lythlyx may resume draining blood.

But maybe we should use this much more simpler version? Or is it lacking something by simplifying it?

Blood Drain (Ex): A lythlyx can drain blood from a living victim by making a successful grapple check. It if pins the foe, it drains blood, dealing 1d4 points of Constitution damage each round the pin is maintained. Once it has dealt 10 points of Constitution damage, it releases its hold and drops the victim. On each successful attack, the lythlyx heals 5 hit points of damage to itself.

Shade said:
Definitely to all-around vision, probably to immune to nonlethal, and I'm not really feeling the immunity to criticals.

immune to crits seemed like a good idea at the time, but I think it might be right to remove it. I think this needs to be rewritten into something like a "Durable" or "Resilient" Special Quality:

Immunities (Ex): A lythlyx is not subject to critical hits or nonlethal damage. Lythlyx are not affected by changes in pressure, such as those found in ocean depths, or at high altitudes.

Shade said:
Well, all flying creatures move at double-speed when descending, and perfect manueverability covers hovering, so the only thing that needs to be addressed is the resistant to falls. How about:

Slow Descent (Ex): A lythlyx always takes minimum falling damage.

should I add something like "because of its corkscrew shape"?
 

BOZ said:
But maybe we should use this much more simpler version? Or is it lacking something by simplifying it?

Blood Drain (Ex): A lythlyx can drain blood from a living victim by making a successful grapple check. It if pins the foe, it drains blood, dealing 1d4 points of Constitution damage each round the pin is maintained. Once it has dealt 10 points of Constitution damage, it releases its hold and drops the victim. On each successful attack, the lythlyx heals 5 hit points of damage to itself.

I think the simple version is sufficient. Just mention the crazy sucker mouths in the flavor text. :)

BOZ said:
immune to crits seemed like a good idea at the time, but I think it might be right to remove it. I think this needs to be rewritten into something like a "Durable" or "Resilient" Special Quality:

Immunities (Ex): A lythlyx is not subject to critical hits or nonlethal damage. Lythlyx are not affected by changes in pressure, such as those found in ocean depths, or at high altitudes.

Fleshing out your ideas...

Durable (Ex): A lythlyx is not subject to nonlethal damage. Lythlyx are not affected by changes in pressure, such as those found in ocean depths, or at high altitudes.

BOZ said:
should I add something like "because of its corkscrew shape"?

It wouldn't hurt, but also isn't necessary. I'd do it since we aren't limited on space. ;)
 


I'd go with the usual +4 bonus for all-around vision.

Weapon Focus (body whip) sounds good for the other feat.

Weight: 300 pounds?
 



Lookin' good. Note that psi-like abilities are denoted as "(Ps)" rather than "(Sp)" like spell-like abilities. Are we going to transform the psi-likes into spell-likes for non-XPH users?
 

Shade said:
Note that psi-like abilities are denoted as "(Ps)" rather than "(Sp)" like spell-like abilities.

in the XPH, they don't use either designation, so i will just cut it out altogether. :)

Shade said:
Are we going to transform the psi-likes into spell-likes for non-XPH users?

if someone volunteers! ;)

if the lythlyx is otherwise done, i'm going to start setting up this batch of 10 for posting on the CC. :)
 

Into the Woods

Remove ads

Top