Shade
Monster Junkie
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Ceratium, Giant
Small Ooze (Aquatic)
Hit Dice: 1d10+4 (9 hp)
Initiative: +1
Speed: Swim 40 ft. (8 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/-3
Attack: Gore +2 melee (1d4+1/x3)
Full Attack: Gore +2 melee (1d4+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Penetrating strike
Special Qualities: Blind, blindsight 60 ft., ooze traits
Saves: Fort +4, Ref +1, Will -5
Abilities: Str 12, Dex 12, Con 19, Int —, Wis 1, Cha 1
Skills: Swim +9
Feats: Weapon Finesse (B)
Environment: Any aquatic
Organization: Solitary or pair
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small); 3-4 HD (Medium)
Level Adjustment: —
This roughly spherical creature swims about with two long flagella. A long, extended point ornamented with sharp ridges protrudes from the center of the sphere.
Giant ceratium are motile dinoflagellates. They can be found in both salt and fresh water.
A giant ceratium is 2 feet in diameter and weighs 100 pounds.
COMBAT
Giant ceratium are photosynthetic, but hunt smaller aquatic organisms to supplement this diet of sunlight. Ceratium rotate their bodies to twist their protruding spike into prey, creating a drill-like gore attack.
Penetrating Strike (Ex): The twisting motion of a ceratium's gore attack allows it to penetrate light armors, striking with extra force. A ceratium that hits a creature with no or light armor deals double damage (2d4+2), or triple damage (3d4+3) on a confirmed critical hit. The attack cannot penetrate medium or heavy armor and is easily deflected by a shield, so opponents using shields or wearing medium or heavy armor do not take the extra damage when hit.
Skills: Giant ceratium have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always take 10 on Swim checks, even if distracted or endangered.
Originally appeared in Dragon Magazine #111 (1986).
Ceratium, Giant
Small Ooze (Aquatic)
Hit Dice: 1d10+4 (9 hp)
Initiative: +1
Speed: Swim 40 ft. (8 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/-3
Attack: Gore +2 melee (1d4+1/x3)
Full Attack: Gore +2 melee (1d4+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Penetrating strike
Special Qualities: Blind, blindsight 60 ft., ooze traits
Saves: Fort +4, Ref +1, Will -5
Abilities: Str 12, Dex 12, Con 19, Int —, Wis 1, Cha 1
Skills: Swim +9
Feats: Weapon Finesse (B)
Environment: Any aquatic
Organization: Solitary or pair
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small); 3-4 HD (Medium)
Level Adjustment: —
This roughly spherical creature swims about with two long flagella. A long, extended point ornamented with sharp ridges protrudes from the center of the sphere.
Giant ceratium are motile dinoflagellates. They can be found in both salt and fresh water.
A giant ceratium is 2 feet in diameter and weighs 100 pounds.
COMBAT
Giant ceratium are photosynthetic, but hunt smaller aquatic organisms to supplement this diet of sunlight. Ceratium rotate their bodies to twist their protruding spike into prey, creating a drill-like gore attack.
Penetrating Strike (Ex): The twisting motion of a ceratium's gore attack allows it to penetrate light armors, striking with extra force. A ceratium that hits a creature with no or light armor deals double damage (2d4+2), or triple damage (3d4+3) on a confirmed critical hit. The attack cannot penetrate medium or heavy armor and is easily deflected by a shield, so opponents using shields or wearing medium or heavy armor do not take the extra damage when hit.
Skills: Giant ceratium have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always take 10 on Swim checks, even if distracted or endangered.
Originally appeared in Dragon Magazine #111 (1986).
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