Shade
Monster Junkie
Lost Soul, Incorporeal
http://www.enworld.org/forum/genera...ting-creatures-other-campaign-settings-2.html
Lost Soul, Incorporeal, Medium
Medium Undead (Extraplanar, Incorporeal)
Hit Dice: 4d12+4 (30 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 14 (+1 Dex, +1 deflection, +2 profane), touch 14, flat-footed 13
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +4 melee (1d4)
Full Attack: 2 incorporeal touches +4 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frightful groans (DC 13), gnawing terror, immobilizing terror (DC 13)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 2, incorporeal traits, unholy toughness, undead traits
Saves: Fort +1, Ref +2, Will +4
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +3, Search +1, Spot +8
Feats: Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-7 HD (Medium)
Level Adjustment: —
Lost Soul, Incorporeal, Large
Large Undead (Extraplanar, Incorporeal)
Hit Dice: 8d12+8 (60 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 15 (-1 size, +1 Dex, +1 deflection, +4 profane), touch 15, flat-footed 14
Base Attack/Grapple: +4/—
Attack: Incorporeal touch +5 melee (1d6)
Full Attack: 4 incorporeal touches +5 melee (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Frightful groans (DC 15), gnawing terror, immobilizing terror (DC 15)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 4, incorporeal traits, unholy toughness, undead traits
Saves: Fort +2, Ref +3, Will +6
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +5, Search +1, Spot +10
Feats: Flyby Attack, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 9-15 HD (Large)
Level Adjustment: —
Lost Soul, Incorporeal, Huge
Huge Undead (Extraplanar, Incorporeal)
Hit Dice: 16d12+16 (120 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 18 (-2 size, +1 Dex, +1 deflection, +8 profane), touch 18, flat-footed 17
Base Attack/Grapple: +8/—
Attack: Incorporeal touch +8 melee (1d8/19-20)
Full Attack: 8 incorporeal touches +8 melee (1d8/19-20)
Space/Reach: 15 ft./15 ft.
Special Attacks: Frightful groans (DC 19), gnawing terror, immobilizing terror (DC 19)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 8, incorporeal traits, unholy toughness, undead traits
Saves: Fort +5, Ref +6, Will +10
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +9, Search +1, Spot +14
Feats: Dodge, Flyby Attack, Improved Critical (incorporeal touch), Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always chaotic evil
Advancement: 17-31 HD (Huge)
Level Adjustment: —
Lost Soul, Incorporeal, Gargantuan
Gargantuan Undead (Extraplanar, Incorporeal)
Hit Dice: 32d12+62 (270 hp)
Initiative: +5
Speed: 20 ft. (4 squares)(perfect)
Armor Class: 20 (-4 size, +1 Dex, +1 deflection, +12 profane), touch 20, flat-footed 19
Base Attack/Grapple: +16/—
Attack: Incorporeal touch +14 melee (2d6/19-20)
Full Attack: 16 incorporeal touches +14 melee (2d6/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Frightful groans (DC 27), gnawing terror, immobilizing terror (DC 27)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 12, incorporeal traits, unholy toughness, undead traits
Saves: Fort +10, Ref +13, Will +18
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +17, Search +1, Spot +22
Feats: Dodge, Dire Charge, Epic Toughness, Flyby Attack, Improved Critical (incorporeal touch), Improved Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always chaotic evil
Advancement: 33-63 HD (Gargantuan)
Level Adjustment: —
Lost Soul, Incorporeal, Colossal
Colossal Undead (Extraplanar, Incorporeal)
Hit Dice: 64d12+184 (600 hp)
Initiative: +5
Speed: 20 ft. (4 squares)(perfect)
Armor Class: 20 (-8 size, +1 Dex, +1 deflection, +16 profane), touch 20, flat-footed 19
Base Attack/Grapple: +32/—
Attack: Incorporeal touch +30 melee (3d6/19-20)
Full Attack: 32 incorporeal touches +30 melee (3d6/19-20)
Space/Reach: 30 ft./30 ft.
Special Attacks: Frightful groans (DC 43), gnawing terror, immobilizing terror (DC 43)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 16, incorporeal traits, unholy toughness, undead traits
Saves: Fort +21, Ref +28, Will +40
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +33, Search +1, Spot +38
Feats: Combat Reflexes, Dire Charge, Dodge, Epic Prowess (x4), Epic Reflexes, Epic Toughness (x4), Epic Will, Flyby Attack, Improved Critical (incorporeal touch), Improved Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 21
Treasure: None
Alignment: Always chaotic evil
Advancement: 64+ HD (Colossal)
Level Adjustment: —
A tangled mass of spectral bodies floats in the air. The faces of the dead peer out from the central mass, looking as wretched and as pained as the moans they emit.
An incorporeal lost soul is an amalgamation of spectral beings in a single entity. Once a lost soul is created, it immediately searches for others of its kind with which to merge, growing ever larger and more dangerous.
Lost souls roam the lands, seeking living wanderers to add to their tangled masses. While each tortured member of a lost soul has a fleeting memory of its previous existence, the entity has but a single mind full of chaotic images and hatred of the living.
Lost souls do not speak, but emit an eerie groan that consists of many voices merged into one.
COMBAT
Lost souls go into a frenzy when they see living beings, seeking to reclaim the warm spark of life that they have lost.
Incorporeal lost souls have a profane bonus to their Armor Class equal to their fast healing.
An incorporeal lost soul can use only four incorporeal touch attacks at once against a Small or Medium opponent. Against a larger foe, it can use four additional incorporeal touches for each extra 5 feet of face the opponent has, provided that it has the reach. Against a Tiny or smaller opponent, the creature can use only one incorporeal touch. It can use a maximum of four incorporeal touch attacks against all foes in any single 5-foot by 5-foot area.
Absorb Soul (Su): If an incorporeal lost soul kills a humanoid or monstrous humanoid it can add the spirit of the slain creature to its own soul-amalgam as a move action. For every victim it absorbs in this fashion, the lost soul gains 1 HD; for every 2 HD it advances, it gains an additional incorporeal touch attack. A lost soul gains no additional benefits (such as skills or feats) until it reaches the next size category.
Absorbed victims cannot be returned to life with a raise dead or resurrection spell without first destroying the lost soul it has become part of, although they can be brought back to life with a wish or true resurrection (this removes the HD, attack and fast healing advancement the absorbed victim gave the lost soul).
Two or more incorporeal lost souls can absorb each other, merging together into a single lost soul as a full-round action. The Hit Dice of the resulting monster equals the sum of the individual lost souls' HD.
All-Around Vision (Ex): A lost soul's many eyes give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Frightful Groans (Su): Lost souls constantly emit terrifying moans and shrieks, all living creatures within a 300-foot spread must succeed on a Will save or be affected for 2d4 rounds. Affected creatures are shaken if they have at least as many HD as the lost soul, frightened if they have fewer HD than the lost soul, but at least half the lost soul's HD; or panicked if the lost soul has more than twice their HD. (For example, when facing a 6 HD lost soul, creatures of 1-2 HD become panicked, 3-5 HD creatures become frightened, and 6+ HD creatures become shaken). This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same lost soul's frightful groans for 24 hours. The save DC is Charisma-based
Gnawing Terror (Ex): When a lost soul makes a full attack, it can make additional incorporeal touch attack against opponents affected by its immobilizing terror special attack (see below) that are within its reach. It can make one attack against each immobilized opponent, with the same attack bonus and damage as its other incorporeal touch attacks. Lost souls can use gnawing terror against as many opponents as they have incorporeal touch attacks.
Immobilizing Terror (Su): If an incorporeal lost soul hits with its incorporeal touch attack its opponent must succeed on a Will save or be immobilized with fear for 1d4 rounds. A creature suffering from immobilizing terror cannot leave its square under its own power and is vulnerable to the lost soul's gnawing terror special attack (see above). The immobile opponent can still fight, but has the frightened condition for the duration of the terror. This is a mind-affecting fear effect. The save DC is Charisma-based.
Unholy Toughness (Ex): A lost soul gains bonus hit points equal to its Charisma modifier times its Hit Dice.
In Ravenloft
Lost souls are the animated mortal remains of wanderers who die in the Nightmare Lands. Different types of lost souls can be encountered in both the Terrain Between and in the dreamscapes. Corporeal lost souls are hunted by arcane heads, which feed upon their undead flesh. Physical lost souls cannot enter dreamscapes.
Originally appeared in Nightmare Lands (1995).
http://www.enworld.org/forum/genera...ting-creatures-other-campaign-settings-2.html
Lost Soul, Incorporeal, Medium
Medium Undead (Extraplanar, Incorporeal)
Hit Dice: 4d12+4 (30 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 14 (+1 Dex, +1 deflection, +2 profane), touch 14, flat-footed 13
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +4 melee (1d4)
Full Attack: 2 incorporeal touches +4 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frightful groans (DC 13), gnawing terror, immobilizing terror (DC 13)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 2, incorporeal traits, unholy toughness, undead traits
Saves: Fort +1, Ref +2, Will +4
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +3, Search +1, Spot +8
Feats: Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 5-7 HD (Medium)
Level Adjustment: —
Lost Soul, Incorporeal, Large
Large Undead (Extraplanar, Incorporeal)
Hit Dice: 8d12+8 (60 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 15 (-1 size, +1 Dex, +1 deflection, +4 profane), touch 15, flat-footed 14
Base Attack/Grapple: +4/—
Attack: Incorporeal touch +5 melee (1d6)
Full Attack: 4 incorporeal touches +5 melee (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Frightful groans (DC 15), gnawing terror, immobilizing terror (DC 15)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 4, incorporeal traits, unholy toughness, undead traits
Saves: Fort +2, Ref +3, Will +6
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +5, Search +1, Spot +10
Feats: Flyby Attack, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 9-15 HD (Large)
Level Adjustment: —
Lost Soul, Incorporeal, Huge
Huge Undead (Extraplanar, Incorporeal)
Hit Dice: 16d12+16 (120 hp)
Initiative: +1
Speed: Fly 20 ft. (4 squares)(perfect)
Armor Class: 18 (-2 size, +1 Dex, +1 deflection, +8 profane), touch 18, flat-footed 17
Base Attack/Grapple: +8/—
Attack: Incorporeal touch +8 melee (1d8/19-20)
Full Attack: 8 incorporeal touches +8 melee (1d8/19-20)
Space/Reach: 15 ft./15 ft.
Special Attacks: Frightful groans (DC 19), gnawing terror, immobilizing terror (DC 19)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 8, incorporeal traits, unholy toughness, undead traits
Saves: Fort +5, Ref +6, Will +10
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +9, Search +1, Spot +14
Feats: Dodge, Flyby Attack, Improved Critical (incorporeal touch), Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always chaotic evil
Advancement: 17-31 HD (Huge)
Level Adjustment: —
Lost Soul, Incorporeal, Gargantuan
Gargantuan Undead (Extraplanar, Incorporeal)
Hit Dice: 32d12+62 (270 hp)
Initiative: +5
Speed: 20 ft. (4 squares)(perfect)
Armor Class: 20 (-4 size, +1 Dex, +1 deflection, +12 profane), touch 20, flat-footed 19
Base Attack/Grapple: +16/—
Attack: Incorporeal touch +14 melee (2d6/19-20)
Full Attack: 16 incorporeal touches +14 melee (2d6/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Frightful groans (DC 27), gnawing terror, immobilizing terror (DC 27)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 12, incorporeal traits, unholy toughness, undead traits
Saves: Fort +10, Ref +13, Will +18
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +17, Search +1, Spot +22
Feats: Dodge, Dire Charge, Epic Toughness, Flyby Attack, Improved Critical (incorporeal touch), Improved Flyby Attack, Improved Initiative, Lightning Reflexes, Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 14
Treasure: None
Alignment: Always chaotic evil
Advancement: 33-63 HD (Gargantuan)
Level Adjustment: —
Lost Soul, Incorporeal, Colossal
Colossal Undead (Extraplanar, Incorporeal)
Hit Dice: 64d12+184 (600 hp)
Initiative: +5
Speed: 20 ft. (4 squares)(perfect)
Armor Class: 20 (-8 size, +1 Dex, +1 deflection, +16 profane), touch 20, flat-footed 19
Base Attack/Grapple: +32/—
Attack: Incorporeal touch +30 melee (3d6/19-20)
Full Attack: 32 incorporeal touches +30 melee (3d6/19-20)
Space/Reach: 30 ft./30 ft.
Special Attacks: Frightful groans (DC 43), gnawing terror, immobilizing terror (DC 43)
Special Qualities: Absorb soul, all-around vision, damage reduction 5/slashing, darkvision 60 ft., fast healing 16, incorporeal traits, unholy toughness, undead traits
Saves: Fort +21, Ref +28, Will +40
Abilities: Str —, Dex 13, Con —, Int 5, Wis 10, Cha 12
Skills: Listen +33, Search +1, Spot +38
Feats: Combat Reflexes, Dire Charge, Dodge, Epic Prowess (x4), Epic Reflexes, Epic Toughness (x4), Epic Will, Flyby Attack, Improved Critical (incorporeal touch), Improved Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Reckless Offense, Weapon Focus (incorporeal touch)
Environment: Negative Energy Plane
Organization: Solitary
Challenge Rating: 21
Treasure: None
Alignment: Always chaotic evil
Advancement: 64+ HD (Colossal)
Level Adjustment: —
A tangled mass of spectral bodies floats in the air. The faces of the dead peer out from the central mass, looking as wretched and as pained as the moans they emit.
An incorporeal lost soul is an amalgamation of spectral beings in a single entity. Once a lost soul is created, it immediately searches for others of its kind with which to merge, growing ever larger and more dangerous.
Lost souls roam the lands, seeking living wanderers to add to their tangled masses. While each tortured member of a lost soul has a fleeting memory of its previous existence, the entity has but a single mind full of chaotic images and hatred of the living.
Lost souls do not speak, but emit an eerie groan that consists of many voices merged into one.
COMBAT
Lost souls go into a frenzy when they see living beings, seeking to reclaim the warm spark of life that they have lost.
Incorporeal lost souls have a profane bonus to their Armor Class equal to their fast healing.
An incorporeal lost soul can use only four incorporeal touch attacks at once against a Small or Medium opponent. Against a larger foe, it can use four additional incorporeal touches for each extra 5 feet of face the opponent has, provided that it has the reach. Against a Tiny or smaller opponent, the creature can use only one incorporeal touch. It can use a maximum of four incorporeal touch attacks against all foes in any single 5-foot by 5-foot area.
Absorb Soul (Su): If an incorporeal lost soul kills a humanoid or monstrous humanoid it can add the spirit of the slain creature to its own soul-amalgam as a move action. For every victim it absorbs in this fashion, the lost soul gains 1 HD; for every 2 HD it advances, it gains an additional incorporeal touch attack. A lost soul gains no additional benefits (such as skills or feats) until it reaches the next size category.
Absorbed victims cannot be returned to life with a raise dead or resurrection spell without first destroying the lost soul it has become part of, although they can be brought back to life with a wish or true resurrection (this removes the HD, attack and fast healing advancement the absorbed victim gave the lost soul).
Two or more incorporeal lost souls can absorb each other, merging together into a single lost soul as a full-round action. The Hit Dice of the resulting monster equals the sum of the individual lost souls' HD.
All-Around Vision (Ex): A lost soul's many eyes give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Frightful Groans (Su): Lost souls constantly emit terrifying moans and shrieks, all living creatures within a 300-foot spread must succeed on a Will save or be affected for 2d4 rounds. Affected creatures are shaken if they have at least as many HD as the lost soul, frightened if they have fewer HD than the lost soul, but at least half the lost soul's HD; or panicked if the lost soul has more than twice their HD. (For example, when facing a 6 HD lost soul, creatures of 1-2 HD become panicked, 3-5 HD creatures become frightened, and 6+ HD creatures become shaken). This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same lost soul's frightful groans for 24 hours. The save DC is Charisma-based
Gnawing Terror (Ex): When a lost soul makes a full attack, it can make additional incorporeal touch attack against opponents affected by its immobilizing terror special attack (see below) that are within its reach. It can make one attack against each immobilized opponent, with the same attack bonus and damage as its other incorporeal touch attacks. Lost souls can use gnawing terror against as many opponents as they have incorporeal touch attacks.
Immobilizing Terror (Su): If an incorporeal lost soul hits with its incorporeal touch attack its opponent must succeed on a Will save or be immobilized with fear for 1d4 rounds. A creature suffering from immobilizing terror cannot leave its square under its own power and is vulnerable to the lost soul's gnawing terror special attack (see above). The immobile opponent can still fight, but has the frightened condition for the duration of the terror. This is a mind-affecting fear effect. The save DC is Charisma-based.
Unholy Toughness (Ex): A lost soul gains bonus hit points equal to its Charisma modifier times its Hit Dice.
In Ravenloft
Lost souls are the animated mortal remains of wanderers who die in the Nightmare Lands. Different types of lost souls can be encountered in both the Terrain Between and in the dreamscapes. Corporeal lost souls are hunted by arcane heads, which feed upon their undead flesh. Physical lost souls cannot enter dreamscapes.
Originally appeared in Nightmare Lands (1995).
Last edited: