Shade
Monster Junkie
Sentinel Eidolon
http://www.enworld.org/forum/general-monster-talk/290367-converting-monsters-dragon-magazine-36.html
Sentinel Eidolon
Large Construct
Hit Dice: 18d10+30 (129 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 36 (-1 size, +1 Dex, +26 natural), touch 10, flat-footed 35
Base Attack/Grapple: +13/+29
Attack: Psiforged blade +27 melee (3d6+26)
Full Attack: Psiforged blade +27/+27/+17 melee (3d6+26)
Space/Reach: 10 ft./10 ft. (15 ft. with psiforged blade)
Special Attacks: Psiforged blade, psychic assault
Special Qualities: Construct traits, damage reduction 15/adamantine, darkvision 60 ft., healed by acid and electricity, immunity to fire, low-light vision, rust vulnerability, spell resistance 24
Saves: Fort +6, Ref +7, Will +6
Abilities: Str 33, Dex 13, Con —, Int —, Wis 11, Cha 15
Skills: —
Feats: Whirlwind Attack (B)
Environment: Any
Organization: Solitary or vigil (2-4)
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 19-24 HD (Large); 25-54 HD (Huge)
Level Adjustment: —
This iron statue is at least twice as tall as a human. It stands on two legs and is shaped something like a humanoid with a grotesquely alien head. Its 'face' has two bulbous eyes separated by a bony ridge and eight cilia-covered tentacles where its mouth should be. The statue holds a huge, oddly-shaped sword in its three-fingered hands.
Sentinel eidolons are powerful constructs whose origins are lost to the ages. Sages speculate they were created by an elder race of aberrations—possibly illithids, due to the similarities in appearance between these constructs and the flayers. If this is the case, one wonders why all sentinel eidolons appear to be at least several centuries old.
The glowing orbs of a destroyed sentinel eidolon function as if a continual flame spell had been cast upon each of them. The effect cannot be dispelled.
A sentinel eidolon stands 13 feet tall and weighs about 5,000 pounds.
COMBAT
A sentinel eidolon follows whatever combat instructions its ancient masters programmed it with. It normally begins combat with a psychic assault, then close to melee with its psiforged blade. Most eidolons are programmed to quickly kill creatures stunned by its psychic assault, eliminating them before they can recover.
Psiforged Blade: A sentinel eidolon wields a huge, bizarrely-shaped blade in both hands. This psiforged blade functions as a +4 psychokinetic collision greatsword with a 15-foot reach (20-foot for a Huge sentinel eidolon). The psiforged blade is an intrinsic part of the eidolon. A sentinel eidolon cannot be disarmed or sundered, and if it is destroyed its psiforged blade is also destroyed.
Healed by Acid and Electricity (Ex): If a sentinel eidolon is hit by an attack that deals acid or electricity damage (whether magical or mundane) it heals 1 point of damage for each point of acid or electricity damage the attack would normally deal. If the amount of healing would cause the eidolon to exceed its full normal hit points, it gains any excess as temporary hit points.
Psychic Assault (Su): Once per day, a sentinel eidolon can unleash a potent psionic blast in a cone 60 feet long. Anyone caught in this cone takes 7d8 damage and must succeed on a DC 21 Will save or be stunned for 4d4 rounds. Creatures with immunity to mind-affecting attacks take the damage but are immune to the stunning. The save DC is Charisma-based.
Rust Vulnerability (Ex): A sentinel eidolon is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Originally appeared in Originally appeared in Dragon Magazine #46 (1981).
http://www.enworld.org/forum/general-monster-talk/290367-converting-monsters-dragon-magazine-36.html
Sentinel Eidolon
Large Construct
Hit Dice: 18d10+30 (129 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 36 (-1 size, +1 Dex, +26 natural), touch 10, flat-footed 35
Base Attack/Grapple: +13/+29
Attack: Psiforged blade +27 melee (3d6+26)
Full Attack: Psiforged blade +27/+27/+17 melee (3d6+26)
Space/Reach: 10 ft./10 ft. (15 ft. with psiforged blade)
Special Attacks: Psiforged blade, psychic assault
Special Qualities: Construct traits, damage reduction 15/adamantine, darkvision 60 ft., healed by acid and electricity, immunity to fire, low-light vision, rust vulnerability, spell resistance 24
Saves: Fort +6, Ref +7, Will +6
Abilities: Str 33, Dex 13, Con —, Int —, Wis 11, Cha 15
Skills: —
Feats: Whirlwind Attack (B)
Environment: Any
Organization: Solitary or vigil (2-4)
Challenge Rating: 14
Treasure: None
Alignment: Always neutral
Advancement: 19-24 HD (Large); 25-54 HD (Huge)
Level Adjustment: —
This iron statue is at least twice as tall as a human. It stands on two legs and is shaped something like a humanoid with a grotesquely alien head. Its 'face' has two bulbous eyes separated by a bony ridge and eight cilia-covered tentacles where its mouth should be. The statue holds a huge, oddly-shaped sword in its three-fingered hands.
Sentinel eidolons are powerful constructs whose origins are lost to the ages. Sages speculate they were created by an elder race of aberrations—possibly illithids, due to the similarities in appearance between these constructs and the flayers. If this is the case, one wonders why all sentinel eidolons appear to be at least several centuries old.
The glowing orbs of a destroyed sentinel eidolon function as if a continual flame spell had been cast upon each of them. The effect cannot be dispelled.
A sentinel eidolon stands 13 feet tall and weighs about 5,000 pounds.
COMBAT
A sentinel eidolon follows whatever combat instructions its ancient masters programmed it with. It normally begins combat with a psychic assault, then close to melee with its psiforged blade. Most eidolons are programmed to quickly kill creatures stunned by its psychic assault, eliminating them before they can recover.
Psiforged Blade: A sentinel eidolon wields a huge, bizarrely-shaped blade in both hands. This psiforged blade functions as a +4 psychokinetic collision greatsword with a 15-foot reach (20-foot for a Huge sentinel eidolon). The psiforged blade is an intrinsic part of the eidolon. A sentinel eidolon cannot be disarmed or sundered, and if it is destroyed its psiforged blade is also destroyed.
Healed by Acid and Electricity (Ex): If a sentinel eidolon is hit by an attack that deals acid or electricity damage (whether magical or mundane) it heals 1 point of damage for each point of acid or electricity damage the attack would normally deal. If the amount of healing would cause the eidolon to exceed its full normal hit points, it gains any excess as temporary hit points.
Psychic Assault (Su): Once per day, a sentinel eidolon can unleash a potent psionic blast in a cone 60 feet long. Anyone caught in this cone takes 7d8 damage and must succeed on a DC 21 Will save or be stunned for 4d4 rounds. Creatures with immunity to mind-affecting attacks take the damage but are immune to the stunning. The save DC is Charisma-based.
Rust Vulnerability (Ex): A sentinel eidolon is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Originally appeared in Originally appeared in Dragon Magazine #46 (1981).
Last edited: