Shade
Monster Junkie
Bloody Bones
http://www.enworld.org/forum/genera...ial-conversion-thread-moldvays-undead-18.html
Bloody Bones
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/+5
Attack: Slam +5 melee (1d10+7) or scimitar +5 melee (1d6+4/18-20)
Full Attack: Slam +5 melee (1d10+7) or scimitar +5 melee (1d6+4/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear gaze, sneak attack +1d6, squeeze
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., +2 turn resistance, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 18, Dex 16, Con —, Int 6, Wis 13, Cha 15
Skills: Hide +9, Move Silently +9, Spot +5
Feats: Improved Initiative, Stealthy
Environment: Any
Organization: Solitary or gang (2-12)
Challenge Rating: 3
Treasure: Half coins, no goods, no items
Alignment: Usually neutral evil
Advancement: By character class (favored class: rogue)
Level Adjustment: —
A bloody humanoid skeleton sits atop a pile of bones. A few shreds of flesh still cover portions of its frame.
Bloody bones arise from the remains of the most vile criminals. Cursed to continue to ply their gruesome trades in eternal undeath, bloody bones rob and murder the living with reckless abandon.
Because bloody bones have a supernatural ability to squeeze in areas normally far to small to accommodate them, they often make their lairs in secluded caverns and concealed pits.
Bloody bones are 5 to 6 feet tall and weigh 75 to 175 pounds.
Bloody bones speak the languages they spoke in life (usually Common).
COMBAT
Thanks to their ability to squeeze into far-too-small spaces, bloody bones often lie in ambush in cupboards, under beds, beneath stairs, or in tight crawlspaces.
Fear Gaze (Su): Fear, 30 feet. A creature that meets the gaze of a bloody bones must succeed on a DC 13 Will save or be frightened for 5 rounds. A frightened creature becomes panicked. A panicked creature cowers in fear. This is a mind-affecting fear effect. The save DC is Charisma-based.
Squeeze (Su): A bloody bones can squeeze through seemingly impossible portals. As a move action, a bloody bones can pass through an opening as if it were a Fine creature. A bloody bones must end its movement in an region large enough to hold a Tiny creature, but it can take no actions other than movement unless it is in an area large enough that a Tiny creature could normally squeeze through.
Advanced Bloody Bones
A bloody bones with class levels that grant sneak attack stack with its inherent sneak attack ability. Thus a 3rd-level bloody bones rogue has a sneak attack of +3d6.
Originally appeared in Dragon Magazine #138 (1988).
http://www.enworld.org/forum/genera...ial-conversion-thread-moldvays-undead-18.html
Bloody Bones
Medium Undead
Hit Dice: 3d12 (19 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Base Attack/Grapple: +1/+5
Attack: Slam +5 melee (1d10+7) or scimitar +5 melee (1d6+4/18-20)
Full Attack: Slam +5 melee (1d10+7) or scimitar +5 melee (1d6+4/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fear gaze, sneak attack +1d6, squeeze
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., +2 turn resistance, undead traits
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 18, Dex 16, Con —, Int 6, Wis 13, Cha 15
Skills: Hide +9, Move Silently +9, Spot +5
Feats: Improved Initiative, Stealthy
Environment: Any
Organization: Solitary or gang (2-12)
Challenge Rating: 3
Treasure: Half coins, no goods, no items
Alignment: Usually neutral evil
Advancement: By character class (favored class: rogue)
Level Adjustment: —
A bloody humanoid skeleton sits atop a pile of bones. A few shreds of flesh still cover portions of its frame.
Bloody bones arise from the remains of the most vile criminals. Cursed to continue to ply their gruesome trades in eternal undeath, bloody bones rob and murder the living with reckless abandon.
Because bloody bones have a supernatural ability to squeeze in areas normally far to small to accommodate them, they often make their lairs in secluded caverns and concealed pits.
Bloody bones are 5 to 6 feet tall and weigh 75 to 175 pounds.
Bloody bones speak the languages they spoke in life (usually Common).
COMBAT
Thanks to their ability to squeeze into far-too-small spaces, bloody bones often lie in ambush in cupboards, under beds, beneath stairs, or in tight crawlspaces.
Fear Gaze (Su): Fear, 30 feet. A creature that meets the gaze of a bloody bones must succeed on a DC 13 Will save or be frightened for 5 rounds. A frightened creature becomes panicked. A panicked creature cowers in fear. This is a mind-affecting fear effect. The save DC is Charisma-based.
Squeeze (Su): A bloody bones can squeeze through seemingly impossible portals. As a move action, a bloody bones can pass through an opening as if it were a Fine creature. A bloody bones must end its movement in an region large enough to hold a Tiny creature, but it can take no actions other than movement unless it is in an area large enough that a Tiny creature could normally squeeze through.
Advanced Bloody Bones
A bloody bones with class levels that grant sneak attack stack with its inherent sneak attack ability. Thus a 3rd-level bloody bones rogue has a sneak attack of +3d6.
Originally appeared in Dragon Magazine #138 (1988).
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