Shade
Monster Junkie
Walking Dead
http://www.enworld.org/forum/genera...cial-conversion-thread-moldvays-undead-5.html
Walking Dead
Medium Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +3/+7
Attack: Bite +7 melee (1d6+6)
Full Attack: Bite +7 melee (1d6+6) and 2 slams +2 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 18, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
Environment: Any
Organization: Solitary or horde (2-12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment: —
Walking Dead, Half-dead
Medium Undead
Hit Dice: 3d12+3 (22 hp)
Initiative: -1
Speed: 30 ft. (6 squares)(cannot run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d6+4)
Full Attack: Bite +5 melee (1d6+4) and slam +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +1, Ref +0, Will +3
Abilities: Str 16, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
Walking Dead, Mostly Dead
Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 20 ft. (4 squares)(cannot run)
Armor Class: 12 (+1 size, -1 Dex, +2 natural), touch 10, flat-footed 12
Base Attack/Grapple: +1/-1
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 14, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
This shambling humanoid corpse moves relentlessly forth, despite the fact that it is falling apart.
Walking dead are variant zombies that continue attacking even when chopped apart. These "superzombies" are stronger and hardier than their mundane counterparts, and aren't limited to single actions.
The half-dead stat block represents the loss of a limb and heavy damage to the body. The mostly dead stat block is generally a crawling, one-armed torso, and is thus smaller in size.
A walking dead can be created with a create undead spell cast by a 14th-level spellcaster.
COMBAT
Like zombie, walking dead mindlessly attack the living unless given orders by a master. Walking dead attack with powerful bite attacks in addition to the usual slam attacks.
Powerful Bite (Ex): A walking dead's jaws are extraordinarily powerful. It applies 1-1/2 times its Strength modifier to damage done with its bite.
Relentless (Ex): When a walking dead is reduced to 0 hit points, it isn't destroyed. Rather, it is quite damaged, as reflected by the half-dead stat block. When a half-dead walking dead is reduced to 0 hit points, it is badly damaged, essentially just a crawling torso, as reflected by the mostly dead stat block. A mostly dead walking dead reduced to 0 hit points is permanently destroyed.
More Fun with the Walking Dead
DMs might consider adding a bit of variety to their walking dead hordes. For example, some of the half-dead and mostly dead might have lost their heads, rather than an arm or two, retaining slam attacks and losing the bite attack instead.
Truly enterprising DMs might take the walking dead a step further, adding an additional stat block after mostly dead to represent a crawling arm or rolling head that keeps attacking. Such walking dead would best be represented by 1/2 Hit Dice, Tiny or Diminutive size, and only a single attack. A single walking dead might break into two or more such "walking dead bits". DMs with access to Monsters of Faerun could use the crawling claw for inspiration.
Originally appeared in Dragon Magazine #138 (1988).
http://www.enworld.org/forum/genera...cial-conversion-thread-moldvays-undead-5.html
Walking Dead
Medium Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +3/+7
Attack: Bite +7 melee (1d6+6)
Full Attack: Bite +7 melee (1d6+6) and 2 slams +2 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 18, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
Environment: Any
Organization: Solitary or horde (2-12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment: —
Walking Dead, Half-dead
Medium Undead
Hit Dice: 3d12+3 (22 hp)
Initiative: -1
Speed: 30 ft. (6 squares)(cannot run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d6+4)
Full Attack: Bite +5 melee (1d6+4) and slam +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +1, Ref +0, Will +3
Abilities: Str 16, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
Walking Dead, Mostly Dead
Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 20 ft. (4 squares)(cannot run)
Armor Class: 12 (+1 size, -1 Dex, +2 natural), touch 10, flat-footed 12
Base Attack/Grapple: +1/-1
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful bite
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 14, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: Toughness (B)
This shambling humanoid corpse moves relentlessly forth, despite the fact that it is falling apart.
Walking dead are variant zombies that continue attacking even when chopped apart. These "superzombies" are stronger and hardier than their mundane counterparts, and aren't limited to single actions.
The half-dead stat block represents the loss of a limb and heavy damage to the body. The mostly dead stat block is generally a crawling, one-armed torso, and is thus smaller in size.
A walking dead can be created with a create undead spell cast by a 14th-level spellcaster.
COMBAT
Like zombie, walking dead mindlessly attack the living unless given orders by a master. Walking dead attack with powerful bite attacks in addition to the usual slam attacks.
Powerful Bite (Ex): A walking dead's jaws are extraordinarily powerful. It applies 1-1/2 times its Strength modifier to damage done with its bite.
Relentless (Ex): When a walking dead is reduced to 0 hit points, it isn't destroyed. Rather, it is quite damaged, as reflected by the half-dead stat block. When a half-dead walking dead is reduced to 0 hit points, it is badly damaged, essentially just a crawling torso, as reflected by the mostly dead stat block. A mostly dead walking dead reduced to 0 hit points is permanently destroyed.
More Fun with the Walking Dead
DMs might consider adding a bit of variety to their walking dead hordes. For example, some of the half-dead and mostly dead might have lost their heads, rather than an arm or two, retaining slam attacks and losing the bite attack instead.
Truly enterprising DMs might take the walking dead a step further, adding an additional stat block after mostly dead to represent a crawling arm or rolling head that keeps attacking. Such walking dead would best be represented by 1/2 Hit Dice, Tiny or Diminutive size, and only a single attack. A single walking dead might break into two or more such "walking dead bits". DMs with access to Monsters of Faerun could use the crawling claw for inspiration.
Originally appeared in Dragon Magazine #138 (1988).
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