Shade
Monster Junkie
Golem, Serpent Griffon
http://www.enworld.org/forum/general-monster-talk/248731-converting-planescape-monsters-19.html
Golem, Serpent Griffon
Huge Construct
Hit Dice: 30d10+40 (205 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 30 (-2 size, +1 Dex, +21 natural), touch 9, flat-footed 30
Base Attack/Grapple: +22/+53
Attack: Bite +33 melee (2d10+13)
Full Attack: Bite +33 melee (2d10+13) and 2 claws +28 melee (1d10+6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Blunting field, improved grab, paralyzing stare, pounce, rake 2d10+6, swallow whole
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +10, Ref +11, Will +11
Abilities: Str 37, Dex 13, Con —, Int 3, Wis 12, Cha 10
Skills: —
Feats: —
Environment: Any land and underground
Organization: Solitary or pride (2-12)
Challenge Rating: 16
Treasure: None
Alignment: Always chaotic evil
Advancement: 31-45 HD (Huge), 46-90 HD (Gargantuan)
Level Adjustment: —
This moving statue resembles a semi-reptilian griffon with shimmering scales and deep emerald eyes.
Serpent griffon golems are creations of foul demon worshipers. To date, these golems have only been encountered within the Temple of the Abyss in Sigil, where they have slain hundreds of intruders. The Temple's priests never clean the serpent griffons' claws, leaving the gore of previous victims as a warning to would-be trespassers and plunderers.
The secret of the serpent griffons’ construction is known only to the high priest of the Temple of the Abyss, and the demon lords who originally imparted the secrets of their creation. It is likely that serpent griffon golems are found in the palaces of some of the demonic aristocracy in the Abyss.
A serpent griffon golem is 19 feet long and weighs 20,000 pounds.
A serpent griffon golem cannot speak, but understands Abyssal.
COMBAT
A serpent griffon golem isn't mindless, and is capable of using rudimentary tactics. Typically, a serpent griffon golem attempts to paralyze foes with its gaze, then grab and swallow anything it can catch.
Blunting Field (Su): A serpent griffon golem's scales create a shimmering field of energy that discharge into any sharp point or edge that strike it. Any opponent that strikes the golem with a manufactured piercing or slashing weapon must make a DC 25 Fortitude save or the weapon takes 3d8+13 points of force damage. The save DC is Constitution-based.
Immunity to Magic (Ex): A serpent griffon golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a serpent griffon golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Improved Grab (Ex): To use this ability, a serpent griffon golem must hit a Large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Paralyzing Gaze (Su): Paralysis, 1d6 rounds, 30 feet, Fortitude DC 25 negates. The save DC is Charisma-based.
Pounce (Ex): If a serpent griffon golem dives upon or charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +28 melee, damage 2d10+6.
Swallow Whole (Ex): A serpent griffon golem can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+13 points of crushing damage per round. A swallowed creature can cut its way out by dealing 20 points of damage to the golem's interior (AC 20). Once the creature exits, supernatural forces close the hole; another swallowed opponent must cut its own way out. The golem,s gullet can hold 2 Large, 8 Medium, 31 Small, or 64 Tiny or smaller creatures.
Serpentine Griffon Golems
Serpent griffon golems are sometimes constructed with a serpentine rear half, rather than the hind legs of a griffon. These so-called serpentine griffon golems have a land speed of only 20 feet and lack rake attacks, but gain the following attack:
Constrict (Ex): A serpentine griffon golem deals 2d10+13 points of damage with a successful grapple check.
Originally appeared in In the Cage: A Guide to Sigil (1995).
http://www.enworld.org/forum/general-monster-talk/248731-converting-planescape-monsters-19.html
Golem, Serpent Griffon
Huge Construct
Hit Dice: 30d10+40 (205 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 30 (-2 size, +1 Dex, +21 natural), touch 9, flat-footed 30
Base Attack/Grapple: +22/+53
Attack: Bite +33 melee (2d10+13)
Full Attack: Bite +33 melee (2d10+13) and 2 claws +28 melee (1d10+6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Blunting field, improved grab, paralyzing stare, pounce, rake 2d10+6, swallow whole
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +10, Ref +11, Will +11
Abilities: Str 37, Dex 13, Con —, Int 3, Wis 12, Cha 10
Skills: —
Feats: —
Environment: Any land and underground
Organization: Solitary or pride (2-12)
Challenge Rating: 16
Treasure: None
Alignment: Always chaotic evil
Advancement: 31-45 HD (Huge), 46-90 HD (Gargantuan)
Level Adjustment: —
This moving statue resembles a semi-reptilian griffon with shimmering scales and deep emerald eyes.
Serpent griffon golems are creations of foul demon worshipers. To date, these golems have only been encountered within the Temple of the Abyss in Sigil, where they have slain hundreds of intruders. The Temple's priests never clean the serpent griffons' claws, leaving the gore of previous victims as a warning to would-be trespassers and plunderers.
The secret of the serpent griffons’ construction is known only to the high priest of the Temple of the Abyss, and the demon lords who originally imparted the secrets of their creation. It is likely that serpent griffon golems are found in the palaces of some of the demonic aristocracy in the Abyss.
A serpent griffon golem is 19 feet long and weighs 20,000 pounds.
A serpent griffon golem cannot speak, but understands Abyssal.
COMBAT
A serpent griffon golem isn't mindless, and is capable of using rudimentary tactics. Typically, a serpent griffon golem attempts to paralyze foes with its gaze, then grab and swallow anything it can catch.
Blunting Field (Su): A serpent griffon golem's scales create a shimmering field of energy that discharge into any sharp point or edge that strike it. Any opponent that strikes the golem with a manufactured piercing or slashing weapon must make a DC 25 Fortitude save or the weapon takes 3d8+13 points of force damage. The save DC is Constitution-based.
Immunity to Magic (Ex): A serpent griffon golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a serpent griffon golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction and immunity to magic for 1 full round.
Improved Grab (Ex): To use this ability, a serpent griffon golem must hit a Large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Paralyzing Gaze (Su): Paralysis, 1d6 rounds, 30 feet, Fortitude DC 25 negates. The save DC is Charisma-based.
Pounce (Ex): If a serpent griffon golem dives upon or charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +28 melee, damage 2d10+6.
Swallow Whole (Ex): A serpent griffon golem can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+13 points of crushing damage per round. A swallowed creature can cut its way out by dealing 20 points of damage to the golem's interior (AC 20). Once the creature exits, supernatural forces close the hole; another swallowed opponent must cut its own way out. The golem,s gullet can hold 2 Large, 8 Medium, 31 Small, or 64 Tiny or smaller creatures.
Serpentine Griffon Golems
Serpent griffon golems are sometimes constructed with a serpentine rear half, rather than the hind legs of a griffon. These so-called serpentine griffon golems have a land speed of only 20 feet and lack rake attacks, but gain the following attack:
Constrict (Ex): A serpentine griffon golem deals 2d10+13 points of damage with a successful grapple check.
Originally appeared in In the Cage: A Guide to Sigil (1995).
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